DiffUtils for Windows - GnuWin32

[ANN][ANDROID MINING][AIRDROP] NewEnglandcoin: Scrypt RandomSpike

New England
New England 6 States Songs: https://www.reddit.com/newengland/comments/er8wxd/new_england_6_states_songs/
NewEnglandcoin
Symbol: NENG
NewEnglandcoin is a clone of Bitcoin using scrypt as a proof-of-work algorithm with enhanced features to protect against 51% attack and decentralize on mining to allow diversified mining rigs across CPUs, GPUs, ASICs and Android phones.
Mining Algorithm: Scrypt with RandomSpike. RandomSpike is 3rd generation of Dynamic Difficulty (DynDiff) algorithm on top of scrypt.
1 minute block targets base difficulty reset: every 1440 blocks subsidy halves in 2.1m blocks (~ 2 to 4 years) 84,000,000,000 total maximum NENG 20000 NENG per block Pre-mine: 1% - reserved for dev fund ICO: None RPCPort: 6376 Port: 6377
NewEnglandcoin has dogecoin like supply at 84 billion maximum NENG. This huge supply insures that NENG is suitable for retail transactions and daily use. The inflation schedule of NengEnglandcoin is actually identical to that of Litecoin. Bitcoin and Litecoin are already proven to be great long term store of value. The Litecoin-like NENG inflation schedule will make NewEnglandcoin ideal for long term investment appreciation as the supply is limited and capped at a fixed number
Bitcoin Fork - Suitable for Home Hobbyists
NewEnglandcoin core wallet continues to maintain version tag of "Satoshi v0.8.7.5" because NewEnglandcoin is very much an exact clone of bitcoin plus some mining feature changes with DynDiff algorithm. NewEnglandcoin is very suitable as lite version of bitcoin for educational purpose on desktop mining, full node running and bitcoin programming using bitcoin-json APIs.
The NewEnglandcoin (NENG) mining algorithm original upgrade ideas were mainly designed for decentralization of mining rigs on scrypt, which is same algo as litecoin/dogecoin. The way it is going now is that NENG is very suitable for bitcoin/litecoin/dogecoin hobbyists who can not , will not spend huge money to run noisy ASIC/GPU mining equipments, but still want to mine NENG at home with quiet simple CPU/GPU or with a cheap ASIC like FutureBit Moonlander 2 USB or Apollo pod on solo mining setup to obtain very decent profitable results. NENG allows bitcoin litecoin hobbyists to experience full node running, solo mining, CPU/GPU/ASIC for a fun experience at home at cheap cost without breaking bank on equipment or electricity.
MIT Free Course - 23 lectures about Bitcoin, Blockchain and Finance (Fall,2018)
https://www.youtube.com/playlist?list=PLUl4u3cNGP63UUkfL0onkxF6MYgVa04Fn
CPU Minable Coin Because of dynamic difficulty algorithm on top of scrypt, NewEnglandcoin is CPU Minable. Users can easily set up full node for mining at Home PC or Mac using our dedicated cheetah software.
Research on the first forked 50 blocks on v1.2.0 core confirmed that ASIC/GPU miners mined 66% of 50 blocks, CPU miners mined the remaining 34%.
NENG v1.4.0 release enabled CPU mining inside android phones.
Youtube Video Tutorial
How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 1 https://www.youtube.com/watch?v=sdOoPvAjzlE How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 2 https://www.youtube.com/watch?v=nHnRJvJRzZg
How to CPU Mine NewEnglandcoin (NENG) in macOS https://www.youtube.com/watch?v=Zj7NLMeNSOQ
Decentralization and Community Driven NewEnglandcoin is a decentralized coin just like bitcoin. There is no boss on NewEnglandcoin. Nobody nor the dev owns NENG.
We know a coin is worth nothing if there is no backing from community. Therefore, we as dev do not intend to make decision on this coin solely by ourselves. It is our expectation that NewEnglandcoin community will make majority of decisions on direction of this coin from now on. We as dev merely view our-self as coin creater and technical support of this coin while providing NENG a permanent home at ShorelineCrypto Exchange.
Twitter Airdrop
Follow NENG twitter and receive 100,000 NENG on Twitter Airdrop to up to 1000 winners
Graphic Redesign Bounty
Top one award: 90.9 million NENG Top 10 Winners: 500,000 NENG / person Event Timing: March 25, 2019 - Present Event Address: NewEnglandcoin DISCORD at: https://discord.gg/UPeBwgs
Please complete above Twitter Bounty requirement first. Then follow Below Steps to qualify for the Bounty: (1) Required: submit your own designed NENG logo picture in gif, png jpg or any other common graphic file format into DISCORD "bounty-submission" board (2) Optional: submit a second graphic for logo or any other marketing purposes into "bounty-submission" board. (3) Complete below form.
Please limit your submission to no more than two total. Delete any wrongly submitted or undesired graphics in the board. Contact DISCORD u/honglu69#5911 or u/krypton#6139 if you have any issues.
Twitter Airdrop/Graphic Redesign bounty sign up: https://goo.gl/forms/L0vcwmVi8c76cR7m1
Milestones
Roadmap
NENG v1.4.0 Android Mining, randomSpike Evaluation https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/NENG_2020_Q3_report/NENG_2020_Q3_report.pdf
RandomSpike - NENG core v1.3.0 Hardfork Upgrade Proposal https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/2020Q1_Report/Scrypt_RandomSpike_NENGv1.3.0_Hardfork_Proposal.pdf
NENG Security, Decentralization & Valuation
https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/2019Q2_report/NENG_Security_Decentralization_Value.pdf
Whitepaper v1.0 https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/whitepaper_v1.0/NENG_WhitePaper.pdf
DISCORD https://discord.gg/UPeBwgs
Explorer
http://www.findblocks.com/exploreNENG http://86.100.49.209/exploreNENG http://nengexplorer.mooo.com:3001/
Step by step guide on how to setup an explorer: https://github.com/ShorelineCrypto/nengexplorer
Github https://github.com/ShorelineCrypto/NewEnglandCoin
Wallet
Android with UserLand App (arm64/armhf), Chromebook (x64/arm64/armhf): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.5
Linux Wallet (Ubuntu/Linux Mint, Debian/MX Linux, Arch/Manjaro, Fedora, openSUSE): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.3
MacOS Wallet (10.11 El Capitan or higher): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.2
Android with GNUroot on 32 bits old Phones (alpha release) wallet: https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0
Windows wallet: https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.3.0.1
addnode ip address for the wallet to sync faster, frequently updated conf file: https://github.com/ShorelineCrypto/cheetah_cpumineblob/mastenewenglandcoin.conf-example
How to Sync Full Node Desktop Wallet https://www.reddit.com/NewEnglandCoin/comments/er6f0q/how_to_sync_full_node_desktop_wallet/
TWITTER https://twitter.com/newenglandcoin
REDDIT https://www.reddit.com/NewEnglandCoin/
Cheetah CPU Miner Software https://github.com/ShorelineCrypto/cheetah_cpuminer
Solo Mining with GPU or ASIC https://bitcointalk.org/index.php?topic=5027091.msg52187727#msg52187727
How to Run Two Full Node in Same Desktop PC https://bitcointalk.org/index.php?topic=5027091.msg53581449#msg53581449
ASIC/GPU Mining Pools Warning to Big ASIC Miners Due to DynDiff Algo on top of Scrypt, solo mining is recommended for ASIC/GPU miners. Further more, even for mining pools, small mining pool will generate better performance than big NENG mining pool because of new algo v1.2.x post hard fork.
The set up configuration of NENG for scrypt pool mining is same as a typical normal scrypt coin. In other word, DynDiff on Scrypt algo is backward compatible with Scrypt algo. Because ASIC/GPU miners rely on CPU miners for smooth blockchain movement, checkout bottom of "Latest News" section for A WARNING to All ASIC miners before you decide to dump big ASIC hash rate into NENG mining.
(1) Original DynDiff Warning: https://bitcointalk.org/index.php?topic=5027091.msg48324708#msg48324708 (2) New Warning on RandomSpike Spike difficulty (244k) introduced in RandomSpike served as roadblocks to instant mining and provide security against 51% attack risk. However, this spike difficulty like a roadblock that makes big ASIC mining less profitable. In case of spike block to be mined, the spike difficulty immediately serve as base difficulty, which will block GPU/ASIC miners effectively and leave CPU cheetah solo miners dominating mining almost 100% until next base difficulty reset.
FindBlocks http://findblocks.com/
CRpool http://crpool.xyz/
Cminors' Pool http://newenglandcoin.cminors-pool.com/
SPOOL https://spools.online/
Exchange
📷
https://shorelinecrypto.com/
Features: anonymous sign up and trading. No restriction or limit on deposit or withdraw.
The trading pairs available: NewEnglandcoin (NENG) / Dogecoin (DOGE)
Trading commission: A round trip trading will incur 0.10% trading fees in average. Fees are paid only on buyer side. buy fee: 0.2% / sell fee: 0% Deposit fees: free for all coins Withdraw fees: ZERO per withdraw. Mining fees are appointed by each coin blockchain. To cover the blockchain mining fees, there is minimum balance per coin per account: * Dogecoin 2 DOGE * NewEnglandcoin 1 NENG
Latest News Aug 30, 2020 - NENG v1.4.0.5 Released for Android/Chromebook Upgrade with armhf, better hardware support https://bitcointalk.org/index.php?topic=5027091.msg55098029#msg55098029
Aug 11, 2020 - NENG v1.4.0.4 Released for Android arm64 Upgrade / Chromebook Support https://bitcointalk.org/index.php?topic=5027091.msg54977437#msg54977437
Jul 30, 2020 - NENG v1.4.0.3 Released for Linux Wallet Upgrade with 8 Distros https://bitcointalk.org/index.php?topic=5027091.msg54898540#msg54898540
Jul 21, 2020 - NENG v1.4.0.2 Released for MacOS Upgrade with Catalina https://bitcointalk.org/index.php?topic=5027091.msg54839522#msg54839522
Jul 19, 2020 - NENG v1.4.0.1 Released for MacOS Wallet Upgrade https://bitcointalk.org/index.php?topic=5027091.msg54830333#msg54830333
Jul 15, 2020 - NENG v1.4.0 Released for Android Mining, Ubuntu 20.04 support https://bitcointalk.org/index.php?topic=5027091.msg54803639#msg54803639
Jul 11, 2020 - NENG v1.4.0 Android Mining, randomSpike Evaluation https://bitcointalk.org/index.php?topic=5027091.msg54777222#msg54777222
Jun 27, 2020 - Pre-Announce: NENG v1.4.0 Proposal for Mobile Miner Upgrade, Android Mining Start in July 2020 https://bitcointalk.org/index.php?topic=5027091.msg54694233#msg54694233
Jun 19, 2020 - Best Practice for Futurebit Moonlander2 USB ASIC on solo mining mode https://bitcointalk.org/index.php?topic=5027091.msg54645726#msg54645726
Mar 15, 2020 - Scrypt RandomSpike - NENG v1.3.0.1 Released for better wallet syncing https://bitcointalk.org/index.php?topic=5027091.msg54030923#msg54030923
Feb 23, 2020 - Scrypt RandomSpike - NENG Core v1.3.0 Relased, Hardfork on Mar 1 https://bitcointalk.org/index.php?topic=5027091.msg53900926#msg53900926
Feb 1, 2020 - Scrypt RandomSpike Proposal Published- NENG 1.3.0 Hardfork https://bitcointalk.org/index.php?topic=5027091.msg53735458#msg53735458
Jan 15, 2020 - NewEnglandcoin Dev Team Expanded with New Kickoff https://bitcointalk.org/index.php?topic=5027091.msg53617358#msg53617358
Jan 12, 2020 - Explanation of Base Diff Reset and Effect of Supply https://www.reddit.com/NewEnglandCoin/comments/envmo1/explanation_of_base_diff_reset_and_effect_of/
Dec 19, 2019 - Shoreline_tradingbot version 1.0 is released https://bitcointalk.org/index.php?topic=5121953.msg53391184#msg53391184
Sept 1, 2019 - NewEnglandcoin (NENG) is Selected as Shoreline Tradingbot First Supported Coin https://bitcointalk.org/index.php?topic=5027091.msg52331201#msg52331201
Aug 15, 2019 - Mining Update on Effect of Base Difficulty Reset, GPU vs ASIC https://bitcointalk.org/index.php?topic=5027091.msg52169572#msg52169572
Jul 7, 2019 - CPU Mining on macOS Mojave is supported under latest Cheetah_Cpuminer Release https://bitcointalk.org/index.php?topic=5027091.msg51745839#msg51745839
Jun 1, 2019 - NENG Fiat project is stopped by Square, Inc https://bitcointalk.org/index.php?topic=5027091.msg51312291#msg51312291
Apr 21, 2019 - NENG Fiat Project is Launched by ShorelineCrypto https://bitcointalk.org/index.php?topic=5027091.msg50714764#msg50714764
Apr 7, 2019 - Announcement of Fiat Project for all U.S. Residents & Mobile Miner Project Initiation https://bitcointalk.org/index.php?topic=5027091.msg50506585#msg50506585
Apr 1, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50417196#msg50417196
Mar 27, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50332097#msg50332097
Mar 17, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50208194#msg50208194
Feb 26, 2019 - Community Project - NewEnglandcoin Graphic Redesign Bounty Initiated https://bitcointalk.org/index.php?topic=5027091.msg49931305#msg49931305
Feb 22, 2019 - Dev Policy on Checkpoints on NewEnglandcoin https://bitcointalk.org/index.php?topic=5027091.msg49875242#msg49875242
Feb 20, 2019 - NewEnglandCoin v1.2.1 Released to Secure the Hard Kork https://bitcointalk.org/index.php?topic=5027091.msg49831059#msg49831059
Feb 11, 2019 - NewEnglandCoin v1.2.0 Released, Anti-51% Attack, Anti-instant Mining after Hard Fork https://bitcointalk.org/index.php?topic=5027091.msg49685389#msg49685389
Jan 13, 2019 - Cheetah_CpuMiner added support for CPU Mining on Mac https://bitcointalk.org/index.php?topic=5027091.msg49218760#msg49218760
Jan 12, 2019 - NENG Core v1.1.2 Released to support MacOS OSX Wallet https://bitcointalk.org/index.php?topic=5027091.msg49202088#msg49202088
Jan 2, 2019 - Cheetah_Cpuminer v1.1.0 is released for both Linux and Windows https://bitcointalk.org/index.php?topic=5027091.msg49004345#msg49004345
Dec 31, 2018 - Technical Whitepaper is Released https://bitcointalk.org/index.php?topic=5027091.msg48990334#msg48990334
Dec 28, 2018 - Cheetah_Cpuminer v1.0.0 is released for Linux https://bitcointalk.org/index.php?topic=5027091.msg48935135#msg48935135
Update on Dec 14, 2018 - NENG Blockchain Stuck Issue https://bitcointalk.org/index.php?topic=5027091.msg48668375#msg48668375
Nov 27, 2018 - Exclusive for PC CPU Miners - How to Steal a Block from ASIC Miners https://bitcointalk.org/index.php?topic=5027091.msg48258465#msg48258465
Nov 28, 2018 - How to CPU Mine a NENG block with window/linux PC https://bitcointalk.org/index.php?topic=5027091.msg48298311#msg48298311
Nov 29, 2018 - A Warning to ASIC Miners https://bitcointalk.org/index.php?topic=5027091.msg48324708#msg48324708
Disclosure: Dev Team Came from ShorelineCrypto, a US based Informatics Service Business offering Fee for service for Coin Creation, Coin Exchange Listing, Blockchain Consulting, etc.
submitted by honglu69 to NewEnglandCoin [link] [comments]

How to customize your Chill behavior

How to customize your Chill behavior
Wall of text and tables inc. TL;DR almost at the bottom.
When AMD implemented Chill into their drivers in December 2016 up until driver 17.12.1 (Adrenaline 2018) these registry entries were exposed to the user and could be changed to the users preferences.
With the big 2017 driver they expanded the Chill support to all games (if your driver weren't bugged) and it would have been nice to have the ability to control Chill within the GUI from the start.
And with either 17.12.1 or 18.2.2 they deleted all these registry entries (I don't remember testing at the time because I thought the removal of these meant they don't work anymore).
I found these values some weeks after the initial release of Chill and didn't bother to release them publicly because I play too much blizzard games and as you might know, whenever someone comes up with cool stuff there is a 95% chance of them shutting it down or fix/prevent it from happening. I know the actual devs of Chill and Boost are active in this subreddit and the chance of them seeing this and pulling a blizzard are there but I think the benefits for people is big enough. The worst that can happen is that they block these entries in new drivers which nobody used anyway. /shrug
All these entries act as overrides so deleting them !!SHOULD!! restore default behavior. If not, you may need to reinstall your drivers (dirty, amd cleanup or ddu).
Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\AMD\Chill] "ChillLevelDefault"=dword:00000002 "LoadingScreenDrawsThreshDefault_DXC"=dword:000000c8 "LoadingScreenDrawsThreshDefault_DXX"=dword:00000096 "LoadingScreenDrawsThreshDefault_MTL"=dword:000000c8 "LoadingScreenDrawsThreshDefault_OGL"=dword:00000064 "LoadingScreenDrawsThreshDefault_UDX"=dword:00000064 "LoadingScreenDrawsThreshDefault_VUL"=dword:000000c8 "MaxFramerateDefault"=dword:0000008c "MinFramerateDefault"=dword:00000046 "MaxFramerateRange"=dword:0000012c "MinFramerateRange"=dword:00000014 "ProfileEnableDefault"=dword:00000000 "ToggleKey"=dword:0000007a "CONTR_LOOK_EVENT_ALPHA"="16" "CONTR_WALK_EVENT_ALPHA"="32" "DIR_CHANGE_EVENT_ALPHA"="16" "DIR_CHANGE_HOLD_TIME_DIV"="125" "FAST_MOUSE_MOTION"="20" "IDLE_FRAMERATE"="30" "KEY_HELD_EVENT_ALPHA"="32" "KEY_HELD_SLEEP_COEFF"="128" "KEY_PRESSED_EVENT_ALPHA"="8" "LOADINGS_CREEN_DRAWS_THRESH"="150" "MOTION_START_TIMEOUT_DIVIDER"="20" "MOUSE_SPEED_ESTIMATION_OPT"="0" "NUM_DIR_CHANGE_HOLD_FRAMES"="0" "NUM_MOUSE_SPEED_SAMPLES"="16" "SPEED_TAIL_EVENT_ALPHA"="16" "GlobalEnable"=dword:00000000 
Before you enable these settings I would suggest reading at least the first part (some entries are probably deprecated or overwrite keybinds).
You can save this as a .reg file and customize it before running or adding it to your registry manually.
Toggling Chill off and on applies these values (need to wait for the three ticks or it's not fully off), no need to restart anything.
I will go into a slight overview of every entry to the best of my knowledge (and testing).
"LoadingScreenDrawsThreshDefault_DXC"=dword:000000c8 "LoadingScreenDrawsThreshDefault_DXX"=dword:00000096 "LoadingScreenDrawsThreshDefault_MTL"=dword:000000c8 "LoadingScreenDrawsThreshDefault_OGL"=dword:00000064 "LoadingScreenDrawsThreshDefault_UDX"=dword:00000064 "LoadingScreenDrawsThreshDefault_VUL"=dword:000000c8 "LOADINGS_CREEN_DRAWS_THRESH"="150" 
I guess these are the FPS up to which Chill will engage over ChillMax. ChillMax + THRESH, anything above will disable Chill.
So with ChillMax = 300 and Thresh = 150, Chill would limit your FPS to 300 until your theoretical frametimes exceed the frametimes of (1 / (ChillMax + Thresh)) or 450FPS.
I had loading screens with 4 digit FPS with Chill on, maybe you can test it if you need something like this.
"MaxFramerateDefault"=dword:00000090 
Not working for me anymore, don't change values in the overlay or ingame. They used to work with pre 18.12.2 (Adrenaline 2019) to decrease the ChillMin to 1 FPS.
"MinFramerateDefault"=dword:00000046 
Minimum FPS got replaced by
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000]
"KMD_ChillMinFps"=dword:00000028
Set the default lower Chill limit.
"MaxFramerateRange"=dword:0000012c 
MaxFramerateRange got replaced by
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000]
"KMD_MaxFrameRateRequested"=dword:0000012c
"MinFramerateRange"=dword:0000001e 
Same as "MaxFramerateDefault".
"ChillLevelDefault"=dword:00000002 "GlobalEnable"=dword:00000000 "ToggleKey"=dword:0000007a "ProfileEnableDefault"=dword:00000000 
I deleted them just as a precation if they might be incompatible with Adrenaline 2020.
"NUM_MOUSE_SPEED_SAMPLES"="16" "DIR_CHANGE_HOLD_TIME_DIV"="125" "MOTION_START_TIMEOUT_DIVIDER"="20" "MOUSE_SPEED_ESTIMATION_OPT"="0" "IDLE_FRAMERATE"="30" 
Don't seem to change anything relevant or tested. Hard to test mouse movement events though.
ALPHA = Amount of frames to be displayed after certain action; 0 is disabled, max is at least 512 but probably more
"KEY_PRESSED_EVENT_ALPHA" Duration in "seconds,milliseconds"
64 1,375 (Stopwatch and then rounded)
96 1,912 (Interpolated)
128 2,75 (Stopwatch and then rounded)
160 3,437 (Interpolated)
192 4,125 (Interpolated)
224 4,812 (Interpolated)
240 5,156 (Interpolated)
256 5,5 (Stopwatch and then rounded)
384 8,25 (Stopwatch and then rounded)
512 11 (Stopwatch and then rounded)

\"KEY_PRESSED_EVENT_ALPHA\"=\"256\" Range 30-130FPS

\"KEY_PRESSED_EVENT_ALPHA\"=\"512\" Range 30-130FPS

This data was captured with the build in logging tool set to 0,25s interval.
X-axis represents these intervals and the Y-axis the FPS.
Results tested with "KEY_HELD_SLEEP_COEFF"="0" so I get the maximum framerate in an instant.
Duration in ms = Alpha * Average frametime of ChillMaxFrameTime and ChillMinFrameTime.
ChillDuration := Alpha * (((1 / ChillMin) + (1 / ChillMax)) / 2)
10,50s := 512 * (((1 / 30) + (1 / 130)) / 2)
Close enough to 11s with manual time measurement.
For anyone interested I wrote an AutoHotKey script which can better explain what I am thinking about:
; Ctrl + 1 to get the results ^1:: ChillMin := 30 ChillMax := 130 ChillMinFT := 1 / ChillMin ChillMaxFT := 1 / ChillMax ChillAvgFT := (ChillMinFT + ChillMaxFT) / 2 ChillDiffFT := ChillMinFT - ChillMaxFT Coeff := 1 ; that probably has to go somewhere Alpha := 8 SetChillFT := ChillMaxFT + (ChillDiffFT * (1 / Alpha)) SetChillFR := 1 / SetChillFT ChillAvgFR := 1 / ChillAvgFT ChillDuration := Alpha * ChillAvgFT msgbox, SetChillFT: %SetChillFT% SetChillFR: %SetChillFR% `nChillAvgFT: %ChillAvgFT% ChillAvgFR: %ChillAvgFR%`nChillDuration: %ChillDuration% return 
I don't know if it is accurate for other Chill values and are just too many to test.
But that is just the duration, the way the FPS get lowered is not affected by it (besides obviously declining faster).
I guess it is inversly proportional because the Alpha is used as a divisor.
"CONTR_LOOK_EVENT_ALPHA"="16" 
Frames to buffer after input with I would assume right analog stick. (Default for looking around in games)
"CONTR_WALK_EVENT_ALPHA"="32" 
Same for left analog stick. (Default for walking around in games)
The last time I used Chill with a game I played with a controller the shoulder buttons and triggers would not increase the FPS maybe because they are considered as Xinput commands and need to be coded explicitly like the analog sticks.
"KEY_PRESSED_EVENT_ALPHA"="8" 
Key_Alpha is only triggered by keyboard, mousebutton 4, 5 and wheelclick input in my testings.
Probably listening to scancodes or something because it has the same 2 keys to disable it temporarily (RShift and RCtrl) like boost (only RShift) has.
"KEY_HELD_EVENT_ALPHA"="32" 
Holding a key will increase the buffer set by "KEY_PRESSED_EVENT_ALPHA" previously.
"KEY_PRESSED_EVENT_ALPHA"="512" with "KEY_HELD_EVENT_ALPHA"="0" would spike to ChillMax but is affected by "KEY_HELD_SLEEP_COEFF"="128" so you can adjust how high it will peak.
"KEY_HELD_SLEEP_COEFF"="128" 
"KEY_HELD_SLEEP_COEFF" FPS
0 129,6
8 117,4
16 107,3
24 98,8
32 91,5
40 85,3
48 79,8
56 75,0
64 70,8
72 67,0
80 63,6
88 60,5
96 57,7
104 55,1
112 52,8
120 50,7
128 48,7
136 46,9
144 45,2
152 43,6
160 42,1
168 40,7
176 39,5
184 38,3
192 37,1
200 36,0
208 35,0
216 34,1
224 33,2
232 32,2
240 31,5
248 30,7
256 30,0

\"KEY_HELD_SLEEP_COEFF\" Range 30-130FPS
First test with a range of 30-130FPSfor a 100FPS range. These are the continuous FPS while holding any key input.
The X-axis shows the row of the table and not the value of "KEY_HELD_SLEEP_COEFF" because office software (i HATE office software with a passion and thats the best i could do without smashing my monitor)
The Y-axis shows the FPS. Same for the diagram below.
"KEY_HELD_SLEEP_COEFF" FPS
0 80,0
32 66,1
64 56,4
70 54,9 (Middle of Chill range)
96 49,2
128 43,6
160 39,1
192 35,5
224 32,5
256 30,0

\"KEY_HELD_SLEEP_COEFF\" Range 30-80FPS
Second test I did with a range of 30-80 for a 50 FPS range.
Holding any key will get you the FPS you can see in the table above in their respective ranges.
I don't know the function of the numbers but they look like the same as for the Alpha but reversed and not as steep.
"NUM_DIR_CHANGE_HOLD_FRAMES"="0" 
Numbers of frames before "DIR_CHANGE_EVENT_ALPHA" kicks in and independent from said option.
With a low Alpha it holds the FPS at max settings and then drops at the rate of the alpha.
"NUM_DIR_CHANGE_HOLD_FRAMES" / FPS = Seconds of frames hold
"DIR_CHANGE_EVENT_ALPHA"="16" 
Alpha for "NUM_DIR_CHANGE_HOLD_FRAMES"
Left, right, top, bottom and from my testing even from no movement to one side. Basically any movement expect constantly in one direction.
"FAST_MOUSE_MOTION"="20" 
Hard to test even with a AutoHotKey script that simulates consistent mouse movement. My take would be:
How many pixel to move per frame before adding one to "SPEED_TAIL_EVENT_ALPHA".
Lowering the number will make it easier to reach ChillMax because with "FAST_MOUSE_MOTION"="20" it triggers at 1px mouse movements.
"SPEED_TAIL_EVENT_ALPHA"="16" 
Alpha for "FAST_MOUSE_MOTION"
In addition to all of that, they ALL add up, so holding a key and then pressing another while holding down the first key will get you the FPS increase from "KEY_PRESSED_EVENT_ALPHA" as well as any other option.

TL;DR
"CONTR_LOOK_EVENT_ALPHA" 1-x higher value = longer higher FPS from pressing controller inputs
"CONTR_WALK_EVENT_ALPHA" 1-x higher value = longer higher FPS from holding controller inputs
"KEY_PRESSED_EVENT_ALPHA" 1-x, higher value = longer higher FPS from pressing keyboard inputs
"KEY_HELD_EVENT_ALPHA" 1-x, higher value = longer higher FPS from holding keyboard inputs
"KEY_HELD_SLEEP_COEFF" 0-255, lower value = higher continuous FPS from holding keyboard inputs
"NUM_DIR_CHANGE_HOLD_FRAMES" 1-x higher value = longer higher FPS from mouse movement changes without dropping
"DIR_CHANGE_EVENT_ALPHA" 1-x higher value = longer higher FPS from mouse movement changes
"FAST_MOUSE_MOTION" 0-x lower value = higher FPS from any mouse movement
"SPEED_TAIL_EVENT_ALPHA" 1-x higher value = longer higher FPS from straight mouse movement
I can't give any specific tips for your personal config, but I would go like this:

"KEY_HELD_SLEEP_COEFF" to about 0-16 as it gets 100% to 75% of ChillMax.
"KEY_PRESSED_EVENT_ALPHA" to 2x to 4x your ChillMax for games with lots of keyboard input.
"KEY_HELD_EVENT_ALPHA" half of "KEY_PRESSED_EVENT_ALPHA".
"FAST_MOUSE_MOTION" to 0-5 for games with lots of mouse input.
Any mouse related Alpha to 2x to 4x your ChillMax for games with lots of mouse input.
"KEY_HELD_SLEEP_COEFF"="0" and "KEY_HELD_EVENT_ALPHA"="1x ChillMax" for both performance and efficiency.

Sadly these settings are global but as a workaround you can customize it and save them as .reg files as presets for different games.
Template with only relevant entries(and my current settings):
Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\AMD\Chill] "CONTR_LOOK_EVENT_ALPHA"="256" "CONTR_WALK_EVENT_ALPHA"="256" "KEY_PRESSED_EVENT_ALPHA"="512" "KEY_HELD_EVENT_ALPHA"="256" "KEY_HELD_SLEEP_COEFF"="64" "NUM_DIR_CHANGE_HOLD_FRAMES"="128" "DIR_CHANGE_EVENT_ALPHA"="128" "FAST_MOUSE_MOTION"="1" "SPEED_TAIL_EVENT_ALPHA"="128" 
A little sidenote to the VSR users out there:
Another deleted registry entry which still works with 19.12.3.
It was an DWORD until its removal and if you knew and tried it as DWORD it woudn't work because it only accepts a binary value.
Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000] "DALNonStandardModesBCD1"=hex:28,80,16,20,00,00,00,00 
You can add multiple Virtual Super Resolutions like this:
"DALNonStandardModesBCD1"=hex:28,80,16,20,00,00,00,00,21,12,11,88,00,00,00,00 
Bytes 1-4 are X resolution, 5-8 are Y resolution 9-12 are unused and 13-16 WERE Hertz (00,60 was 60Hz and 01,44 was 144Hz) and are post 18.2.2 also unused. 16 Bytes per resolution but only the first 8 are used and the rest needs to be filled before adding another one.
It will make only the highest Hertz possible availabe so just leave them empty (AMD revamped VSR with 18.2.2 to work with other ratios than 16:9 and changed this part).
It still limits you to 2x the resolution per axis of your display. 1080p monitor = 2160p max, 1440p monitor = 2880p max, etc.
Save as .reg and edit as you want and then run it (or manually create the entry yourself (Binary value)). Resolutions are available after a restart.
submitted by Gyonas to Amd [link] [comments]

Packaging Error and i have no idea what to do

So i have been working on a project for a long time and i use the advance session plugin to be able to create Multiplayer Sessions,but every time I'm trying to package the project I get the same error. Im not really experienced with unreal engine yet so i have no idea what to do...
Error Message:
LogSlate: Window 'Output Log' being destroyed
LogSlate: Window 'Output Log' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=E:/Projects/Project_Awoken/Project_Awoken.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Projects/Project_Awoken/Project_Awoken.uproject -cook -stage -archive -archivedirectory=E:/PA_package -package -ue4exe=C:\UE_versions\UE_4.24\Engine\Binaries
\Win64\UE4Editor-Cmd.exe -clean -pak -prereqs -targetplatform=Win64 -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for E:\Projects\Project_Awoken\Project_Awoken.uproject
UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: Azonos kulccsal rendelkező elem már hozzá lett adva.
UATHelper: Packaging (Windows (64-bit)): a következő helyen: System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) hely: D:
\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs, sor: 208
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 Platforms, List`1 Configurations, Boolean AssetNativizationRequested) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs, sor: 155
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Proje
ctUtils.cs, sor: 528
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectU
tils.cs, sor: 99
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs, sor: 1982
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String S
ignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 Client
DependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, String AdditionalPakOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nulla
ble`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCo
okingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, Nullable`1 GenerateRemaster, String DiscVersion, String DLC
Name, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 No
CleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, N
ullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nul
lable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 Igno
reCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\
Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs, sor: 1061
UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.SetupParams() hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs, sor: 46
UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.ExecuteBuild() hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs, sor: 37
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.BuildCommand.Execute() hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs, sor: 263
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs, sor: 538
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs, sor: 508
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs, sor: 176
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.<>c__DisplayClass1_0.
b__2() hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs, sor: 88
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs, sor: 731
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.Main(String[] Arguments) hely: D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs, sor: 88
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Windows 10\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_versions+UE_4.24\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults: Error: System.ArgumentException: Azonos kulccsal rendelkező elem már hozzá lett adva.
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
submitted by Sceptical6Sided to unrealengine [link] [comments]

Wine 3.16 Released

The Wine development release 3.16 is now available.
 
https://www.winehq.org/announce/3.16 
 
What's new in this release (see below for details):
 
- Initial implementation of OPC Services. - Support for rendering buttons from an ImageList. - Better support for CSS properties in MSHTML. - Namespace fixes in XML Writer. - Various bug fixes. 
 
The source is available from the following locations:
http://dl.winehq.org/wine/source/3.x/wine-3.16.tar.xz http://mirrors.ibiblio.org/wine/source/3.x/wine-3.16.tar.xz 
 
Binary packages for various distributions will be available from:
http://www.winehq.org/download 
 
You will find documentation on
http://www.winehq.org/documentation 
 
You can also get the current source directly from the git repository.
Check
http://www.winehq.org/git for details. 
 
Wine is available thanks to the work of many people.
See the file AUTHORS in the distribution for the complete list.
 
 
Bugs fixed in 3.16 (total 43):
 
19801 cygwin can't run a batch file from inside a shell script without explicit cmd /c 22255 Total Commander: Deleting the 1st or 2nd character in an edit box deletes all of them 22440 Total Commander: The panels showing Brief are not resized vertically when the application window is resized vertically 24623 Windows Live Essentials 2011 installer doesn't show any options on the first screen (support for BCM_GETIDEALSIZE needed, ideal width and height for a specified button) 30856 Atmel Studio 6 fails to start with Visual Studio 2010 Isolated Shell, reporting 'Cannot find one or more components. Please reinstall the application.' 36142 Symantec Norton 360 installer fails ('rpcss' needs to be a proper Windows service) 37175 Call of Duty 2: Video playback is not working 38339 Can't change resolution in Call of Duty 4 38432 Xeon 1.0 (Xbox emulator) fails to load (PE image prelinked into DOS reserved area and default process heap range, no relocation possible) 40062 Media Player Classic Home Cinema does not show bitmaps in buttons, needs BCM_SETIMAGELIST 40064 Atmel Studio 7: 'DDAConfigCA' tool (part of Visual Studio 2015 Isolated Shell) crashes on unimplemented function api-ms-win- crt-runtime-l1-1-0.d._configure_wide_argv 40445 WinSCP main window lacks icons (unimplemented BCM_SETIMAGELIST?) and indentation for hosts 40598 Warframe 'launcher.exe' reports 'update failed' ('InternetCrackUrlW' must resize buffer when URL canonicalization fails due to insufficient buffer) 40704 foobar2000 v1.3.10 crashes on alt-F (file menu shortcut) 42577 Far manager: needs virtdisk.dll.GetStorageDependencyInformation 42710 Wechat can not send file to friend 42880 Ragnarok Online doe not clear the loading screen. 43488 Bluestacks crashes in ITextService::TxGetVScroll() 45246 Free Manga Downloader(all): no text on some boxes. 45372 Resident Evil 7 requires mfplat.dll.MFCreateMFByteStreamOnStream to be implemented 45430 Improve diagnostics of 'D3DxxCreateDevice' failures for warp driver type (D3D10_DRIVER_TYPE_WARP or D3D_DRIVER_TYPE_WARP) 45617 Just Dance 2017: Unimplemented function mfplat.dll.MFCreateSample 45622 Overwatch crashes when trying to save highlights (needs mfplat.MFTRegisterLocal implementation) 45715 Just Dance 2017: Unimplemented function mfplat.dll.MFCreateMemoryBuffer 45722 cmd for loop doesn't work with tokens and delims 45727 Quik 7: Regression with button bitmaps after 3.6 release - No any bitmap on the buttons in a messages window 45729 cmd's REM evaluates | 45731 cmd for loops sensitive to whitespace 45735 Neo Manager (formerly known as Alphasmart Manager) not installed, cannot read out via USB 45738 Unable to compile on macOS after "winhttp: Use winsock sockets" 45743 Firefox 61.x crashes on startup due to missing pipe server object type information (Chromium Windows sandbox handle duplication service) 45747 GPU-GPU depth stencil blit is slow (FF XIV) 45753 Office 2010 reruns setup on starting any app 45770 WMP9 crashes with unimplemented function pidgen.dll.PIDGenSimpW 45771 Parts of page(s) content missing when printing (seen in Framemaker 8) 45784 Bethesda Launcher Updater crashes on unimplemented function msvcp110.xtime_get 45785 Bethesda Launcher Updater crashes on unimplemented function msvcp110._Xtime_diff_to_millis2 45786 GTA downgrader (.NET program latest.exe) crashes: "Can't find matching timezone information" ("America/Sao_Paulo") 45788 Mouse pointer is off from the visible cursor by huge margin in steam, when winecfg DPI is different from Xorg 45798 NVIDIA GeForce Experience 3.x installer fails due to missing support for 'WinHttpSetOption( ..., WINHTTP_OPTION_RECEIVE_RESPONSE_TIMEOUT, ...)' 45800 Symantec Eraser Control Driver 'eeCtrl64.sys' (Norton 360) crashes on unimplemented function ntoskrnl.exe.ExReleaseResourceLite 45802 ReactOS logoff procedure needs 'mpr.WNetClearConnections' to disconnect user session network share connections 45821 Metasploit Console won't start due to missing registry value HKLM\System\CurrentControlSet\Services\Tcpip\Parameters\ DataBasePath 
submitted by catulirdit to linux_gaming [link] [comments]

Cannot package project - Editor target not found

I am unable to package my project and I just can't figure out why. The primary error is ERROR: Editor target not found! Here is the full error log. Any help at all would be appreciated, I've been pulling my hair out on this one. It doesn't change if I target win32/64 HTML, changing shipping to dev also doesn't help.
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/jerem/Documents/Unreal Projects/DiscGolfV2/DiscGolfV2.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/jerem/Documents/Unreal Projects/DiscGolfV2/DiscGolfV2.uproject" -cook -stage -archive -archivedirectory=C:/Users/jerem/Downloads/packagedgame -package -clientconfig=Shipping -ue4exe="D:\Program Files (x86)\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -clean -pak -prereqs -targetplatform=Win64 -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Epic Games\UE_4.22\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files (x86)/Epic Games/UE_4.22/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files (x86)/Epic Games/UE_4.22/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files (x86)/Epic Games/UE_4.22
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/jerem/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+(x86)+Epic+Games+UE_4.22
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/jerem/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+(x86)+Epic+Games+UE_4.22
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeFileExists: SafeFileExists C:\Users\jerem\Documents\Unreal Projects\DiscGolfV2\DiscGolfV2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\jerem\Documents\Unreal Projects\DiscGolfV2\DiscGolfV2.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\jerem\Documents\Unreal Projects\DiscGolfV2\DiscGolfV2.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\jerem\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.22\Rules\UATRules-1592952930.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\jerem\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.22\Rules\UATRules-1592952930.dll: Assembly does not exist
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Editor target not found!
Log.WriteException: (see C:\Users\jerem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.22\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: Editor target not found!
Log.WriteException: at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2109
Log.WriteException: at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, String AdditionalPakOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, Nullable`1 GenerateRemaster, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1046
Log.WriteException: at BuildCookRun.SetupParams() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 52
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242
Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 545
Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 515
Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 162
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
submitted by germywormy to unrealengine [link] [comments]

Samsung and updates

Lately, updates (especially monthly security updates) have been a hot topic for Samsung Galaxy owners, especially S8/S8+ and Note8 owners. Since there seems to be lots of misinformation flying around, lots of obtuseness, et cetera... So let's clear it up.
Update lifecycle
First, security updates. The life of a security update is pretty simple:
The thing is, security updates are NOT available from the very start to other manufacturers. Only Google has it, and they can test it for a month - since it only affects 4-6 devices, that have little to no changes compared to AOSP.
Manufacturers on the other hand severely modify AOSP to incorporate their own framework, their own softwares, features, etc. - which means even further adaptation is required, should a security update touch something they have heavily modified.
Perfect example is Samsung and the September security update. The update consists mainly of the Blueborne patch, and some smaller fixes, mainly on subsystems Samsung has already replaced.
Samsung opted to not "release" the September update. The main reason? The Samsung Bluetooth stack is considerably different from the AOSP one. Samsung heavily modified it, thus 1:1 adopting it was not possible. Samsung had to make their own solution based on Google's fixes, which they did, quite fast actually. However since they took a completely different approach, the September security patch update was never really merged as-is, thus, the patch date stayed 1st August, which caused quite the commotion.
Update rollouts
This is the trickier one. Samsung has two way to update: either a full firmware update (FFU), or firmware over the air (FOTA). FFU is a full flash of the new firmware, replacing the data bit by bit on the device. FOTA is basically a delta patch (a delta patch is a small file that contains changes between firmware versions, it's basically a diff of the two files. Name comes from physics, where change is denoted by Δ - delta).
FOTA updates are delivered directly to the devices, and are usually small in size (few hundred megabytes tops) - this also depends on the amount of files added, and of course, the amount of binary differences between files.
FFU on the other hand is done through ODIN mode, where the full firmware image (in the case of the S8/S8+/Note8, over 6GB!) is downloaded and flashed on the device. This includes pretty low-level stuff too, such as bootloader updates (FOTA most often won't update bootloader, only if it is of crucial importance - since it can result in a brick, should there be an error. FOTA updates are meant for production, FFU is meant for service centers and savvier users). It also allows wiping the device completely, and in certain cases, even re-partitioning (this is the most dangerous thing to do, since the PIT - Partition Information Table - file, if mis-flashed, can result in a complete brick only revivable in a service center). Re-partitioning could possibly allow us to have the same A/B update mechanism as the Pixels - with the required negative effect of losing another 6GB of storage, approximately.
Now, let's talk about firmware rollouts. I will only take the S8/S8+/Note8 international models into account, since I only have experience with those (if you have a firm grasp on how Samsung updates US models, please, do write in detail about it, and I will include it in this description).
An update, once it's tested and ready for release, is uploaded to Samsung's own firmware delivery network (FDN). Samsung has multiple FDNs, one for internal use (called Fenrir), and one specific for public releases (used by KIES, SamFirm, etc.). Of course, we only have access to the official one.
Basically when an update becomes available, FOTA is the first to be released, in a staged manner. Usually the first CSC to receive an update is the Netherlands unlocked (PHN). Then further CSCs (mostly Germany, France, UK, Italy, Spain, Austria) receive it, gradually. This is so if there's a slight bug that went through testing, Samsung can stop the rollout before millions of devices are affected. Also it helps distributing server loads.
After the first FOTA release, FFU is also released for the same CSC. This can happen slightly before, or even days after the FOTA rollout. Since most European CSC is contained in the common, shared OMX CSC (which contains almost all carrier firmwares, sans Vodafone), you can e.g. flash the PHN release and still have everything working. Of course OTAs won't arrive faster, since they're tied to the active CSC, which won't change.
This staged rollout means that some people get it WAY sooner than others. And it's quite annoying to read at EVERY.FREAKING.POST that people post "I got nothing on my {so and so} device". Honestly, since it's staged rollout, of course there won't be an update out for you just yet!
Instead, if you're brave (and savvy) enough, you can grab the latest FFU, which rolls out a few hours after the FOTA, and flash the whole thing on your device. You'll need the latest ODIN, SamFirm, a Windows PC, and a few hours of time for it to download (depending on your internet speed, I was able to stress Samsung's servers to provide up to 50MB/s, yes, megaBYTES per second). Flashing only takes a few minutes.
Downloading the latest firmware
The easiest way to grab the truly latest firmware is SamFirm. It's a small Windows app, running it requires the .Net 3.5 framework (which shouldn't be an issue as long as you're on Windows 7 or newer).
Just download the latest release (0.3.6), enter your model and region (CSC), check the Auto box (it is so it grabs the latest firmware automatically, otherwise you'd need to enter firmware version manually), and hit Check Update. It will run a check and give you a nice little result:
Checking firmware for SM-G950F/PHN/G950FXXU1AQI9/G950FOXM1AQI9/G950FXXU1AQI9/G950FXXU1AQI9 Error: Could not send BinaryInform. Status code 200/400 Request was invalid. Are you sure the input data is correct? Checking firmware for SM-G950F/PHN/G950FXXU1AQF7/G950FOXM1AQF7/G950FXXU1AQF7/G950FXXU1AQF7 Model: SM-G950F Version: G950FXXU1AQI7/G950FOXM1AQI7/G950FXXU1AQI7/G950FXXU1AQI7 OS: Nougat(Android 7.0) Filename: SM-G950F_1_20170920165327_6bbvkr0toh_fac.zip.enc4 Size: 3491364336 bytes LogicValue: k7eqvjd1vp888xqm 
Now, this is the latest as of writing this article - the PHN firmware that was released today. What you see in the first two lines is is that it tried to grab the AQI9 firmware, but while the entry is there, the actual content is not yet available.
In such cases the tool will try to grab the next latest firmware, which is AQI7, then provides some details (file name, size, and the LogicValue that is used for decoding).
After these steps, the right side of the app will fill out with all the info - firmware name, version, size, etc.
Make sure you check the Check CRC32 and Decrypt automatically checkboxes, then click Download. It will ask you where to save the firmware, then will begin downloading it. Once it finishes, it checks if the firmware is intact (CRC32 check), and decrypts it.
The result is a simple ZIP file with all the firmware bits. Extract it for flashing.
Flashing the firmware
So you got your hands on all the fancypants .tar.md5 firmware files, and want to flash them on your phone, eh?
Well first things first, make sure it IS for your model. If you flash a different model's firmware, it CAN or even WILL result in a brick. So unless you know what you're doing - stop right now.
To flash the firmware, you'll need a PC with the latest Odin. There is a Java-based version for macOS and Linux, but I'm yet to get it working, so stick with Windows.
Download the latest Odin (3.12.7 at the time of writing this post), extract it and run it. It will load up with a nice little interface, which might be overwhelming at first. DO NOT TOUCH ANYTHING BUT WHAT THIS POST TELLS YOU TO. Otherwise you will end up with a brick.
Default settings are good as-is, so all you need is loading the firmware bits. On the bottom left side of Odin, you'll see a column of buttons: BL, AP, CP, CSC. You'll need all four filled out before you can flash.
Match up the firmware bits you have with the buttons. It's quite obvious: BL_{firmware version here}.tar.md5 for BL, AP_{firmware version here}.tar.md5 for AP, CP_{firmware version here}.tar.md5 for CP, and here it gets tricky - you have two CSC files! One of them is CSC_{firmware version here}.tar.md5, and the other is HOME_CSC_{firmware version here}.tar.md5. CSCwill reset your phone to factory defaults while keeping internal storage info (/sdcard stuff), HOME_CSC will keep all data. Stick with the latter.
Clicking each button will bring up a file selection window, just make sure you open the appropriate files, as explained in the previous paragraph. It will check file integrity, and during that the app might seem as if it froze, but don't worry, sit back and let it do its job. When its done, it will unfreeze and you'll be able to add the rest of the files.
When that's done, it's time to put your phone into download mode. For this, hold the power, volume down and Bixby buttons until the phone reboots and you're presented a blue-ish green screen. Make sure you release the buttons as soon as this screen appears, otherwise it will take Vol Down as a separate command and quit from the download mode entry screen!
On this entry screen you'll see two options: Continue (Vol Up), and Cancel (Vol Down). Press volume up, this will put your phone into Download Mode (ODIN Mode). Then connect it to your PC, and it should show up in Odin in the first rectangle of the top row of empty rectangles.
Now, all you need to do is press Start, sit back, and let it do its job! The phone will reboot a few times, finalize the update, and boot back into standard mode.
Conclusion
So now that you know HOW and WHY Samsung updates work as they do, I hope I was successful in getting a bit of knowledge out there as to why Samsung missed out on the September patch, or why it takes them 2-3 weeks to have a security patch rolling out.
submitted by fonix232 to GalaxyS8 [link] [comments]

Packaging error that seems to have just appeared

Packaging error that seems to have just appeared
Got a nice ghost in the machine right now.Little over week ago I packaged just fine, as far as I am aware I have made no changed to any of the source/binary filesI have not changed; packaging settings, project settings, plugin, imported anything from another project.
I made some optimization changes and control settings. And rearranged some nested widgets.
Then I decided to do a test package to give it a run on my phone and see how it was looking receiving this error;

Package Error
Sadly I am worried it was the infamous Windows update. They seem bad about doing weird things to my projects for some reason.
I don't recall ever seeing the NET Frame work sandbox error so I checked and did notice it has had an update kind of recently, and I had some android SDK updates waiting (currently going through that mess)
Attempted Clearing Saved and Intermediate files.
After a windows update I've had the problem of projects being confused before, and updating to new engine version or attempting to "change" engine versions into the same engine version usually fixed it recreating the lost information. So I took the chance to go ahead and move into 4.22
Everything is running fine, only error is on a sky spheres shadow being dynamically cast. And the builds are quick and easy.Redirects have been kept fixed up.

Here is Log.txt
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/joshc/OneDrive/Documents/Unreal Projects/MageHunteMageHunter.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/joshc/OneDrive/Documents/Unreal Projects/MageHunteMageHunter.uproject" -cook -stage -archive -archivedirectory=C:/Users/joshc/OneDrive/PackageFolder -package -clientconfig=Shipping -ue4exe="C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -clean -compressed -SkipCookingEditorContent -pak -prereqs -applocaldirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies -distribution -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.22/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.22/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.22 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/joshc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.22 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MageHunter-Android-Shipping.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/joshc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.22 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community (Product=Microsoft.VisualStudio.Product.Community, Version=15.9.28307.145, Sort=0) AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22 IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194SourceFiles.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject ProjectUtils.RequiresTempTarget: MageHunter.uproject requires a temporary target.cs to be generated (Paper2D plugin is disabled) InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194.dll=False DynamicCompilation.RequiresCompilation: Compiling C:\Users\joshc\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.22\Rules\UATRules673332194.dll: Assembly does not exist ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\joshc\OneDrive\PackageFolder ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean=True ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping ProjectParams.ValidateAndLog: ClientCookedTargets=MageHunter ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=True ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: GenerateRemaster=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Binaries\Android] ProjectParams.ValidateAndLog: ProjectExePaths=[Android, C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Binaries\Android\MageHunter] ProjectParams.ValidateAndLog: Distribution=True ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: AppLocalDirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=MageHunter ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe MageHunter Android Shipping -Project="C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject" -Clean -NoHotReload "C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\MageHunter.uproject" -NoUBTMakefiles -remoteini="C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter" -skipdeploy -distribution -nobuilduht -log="C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MageHunter-Android-Shipping.txt" ProcessResult.StdOut: Cleaning MageHunter binaries... ProcessResult.StdOut: ERROR: Unhandled exception: System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) ProcessResult.StdOut: File name: 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' - System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. ProcessResult.StdOut: at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) ProcessResult.StdOut: at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) ProcessResult.StdOut: at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity) ProcessResult.StdOut: at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly() ProcessResult.StdOut: at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet1 SourceFileNames, List1 ReferencedAssembies, List1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 358 ProcessResult.StdOut: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet1 SourceFileNames, List1 ReferencedAssembies, List1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 427 ProcessResult.StdOut: at UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList1 Plugins, List1 ModuleFiles, List1 TargetFiles, Dictionary2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 109 ProcessResult.StdOut: at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 488 ProcessResult.StdOut: at UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 546 ProcessResult.StdOut: at UnrealBuildTool.CleanMode.Execute(CommandLineArguments Arguments) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs:line 88 ProcessResult.StdOut: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 439 CommandUtils.Run: Took 3.3068385s to run UnrealBuildTool.exe, ExitCode=5 Log.WriteException: ============================================================================== Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MageHunter-Android-Shipping.txt) Log.WriteException: (see C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace) Log.WriteException: Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\joshc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-MageHunter-Android-Shipping.txt) Log.WriteException: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 Log.WriteException: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 Log.WriteException: at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, FileReference UprojectPath, String InAddArgs) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 186 Log.WriteException: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1024 Log.WriteException: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 212 Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242 Log.WriteException: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 541 Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 162 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func1 Main) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725 Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88 Log.WriteException: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=5 (5)
And here is the UBT-MageHunter-Android-Shipping.txt log
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22 IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK CleanMode.Execute: Cleaning MageHunter binaries... DynamicCompilation.RequiresCompilation: Compiling C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll: Missing source file list (C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRulesSourceFiles.txt) UnrealBuildTool.Main: ERROR: Unhandled exception: System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) UnrealBuildTool.Main: File name: 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' - System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. UnrealBuildTool.Main: at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) UnrealBuildTool.Main: at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) UnrealBuildTool.Main: at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity) UnrealBuildTool.Main: at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly() UnrealBuildTool.Main: at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 358 UnrealBuildTool.Main: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 427 UnrealBuildTool.Main: at UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 109 UnrealBuildTool.Main: at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 488 UnrealBuildTool.Main: at UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 546 UnrealBuildTool.Main: at UnrealBuildTool.CleanMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs:line 88 UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 439 UnrealBuildTool.Main: NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. UnrealBuildTool.Main: Wrapped by FileLoadException: Could not load file or assembly 'file:///C:\Users\joshc\OneDrive\Documents\Unreal Projects\MageHunter\Intermediate\Build\BuildRules\MageHunterModuleRules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) UnrealBuildTool.Main: at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) UnrealBuildTool.Main: at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) UnrealBuildTool.Main: at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity) UnrealBuildTool.Main: at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly() UnrealBuildTool.Main: at UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 358 UnrealBuildTool.Main: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 427 UnrealBuildTool.Main: at UnrealBuildTool.RulesAssembly..ctor(DirectoryReference BaseDir, IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, Boolean bContainsEngineModules, Boolean bUseBackwardsCompatibleDefaults, Boolean bReadOnly, Boolean bSkipCompile, RulesAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 109 UnrealBuildTool.Main: at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 488 UnrealBuildTool.Main: at UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 546 UnrealBuildTool.Main: at UnrealBuildTool.CleanMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs:line 88 UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 439 Timeline.Print: Timeline: Timeline.Print: Timeline.Print: [ 0.000] Timeline.Print: [ 0.000](+0.212)  Timeline.Print: [ 0.212](+0.326) XmlConfig.ReadConfigFiles() Timeline.Print: [ 0.539](+0.000) SingleInstanceMutex.Acquire() Timeline.Print: [ 0.539](+0.330) UEBuildPlatform.RegisterPlatforms() Timeline.Print: 0.541 [ 0.002](+0.125) Initializing InstalledPlatformInfo Timeline.Print: 0.667 [ 0.127](+0.000) Querying types Timeline.Print: 0.672 [ 0.133](+0.009) MacPlatformFactory Timeline.Print: 0.682 [ 0.143](+0.000) TVOSPlatformFactory Timeline.Print: 0.683 [ 0.144](+0.113) AndroidPlatformFactory Timeline.Print: 0.796 [ 0.257](+0.019) IOSPlatformFactory Timeline.Print: 0.816 [ 0.277](+0.022) HTML5PlatformFactory Timeline.Print: 0.839 [ 0.299](+0.016) LinuxPlatformFactory Timeline.Print: 0.855 [ 0.316](+0.001) LuminPlatformFactory Timeline.Print: 0.857 [ 0.318](+0.011) WindowsPlatformFactory Timeline.Print: [ 0.869](+0.525)  Timeline.Print: [ 1.394](+0.523) Finding engine modules Timeline.Print: [ 1.917](+0.292) Finding plugin modules Timeline.Print: [ 2.210](+0.099)  Timeline.Print: [ 2.310](+0.026) Finding program modules Timeline.Print: [ 2.337](+0.021) Finding program targets Timeline.Print: [ 2.373](+0.571) Compiling rules assembly (MageHunterModuleRules.dll) Timeline.Print: [ 2.944](+0.043)  Timeline.Print: [ 2.988](+0.002) FileMetadataPrefetch.Stop() Timeline.Print: [ 2.998] 
Any input where I should even be looking to fix this would be appreciated.
submitted by Cultusfit to unrealengine [link] [comments]

Error installing Pop OS

Hi, I'm an absolute noob when it comes to installing Linux and I've tried for over half an hour to install but it keeps failing. The log also keeps saying the same thing and I don't understand why it's failling.



INFO:
INFO: 0 to upgrade, 0 to newly install, 0 to remove and 0 not to upgrade.
INFO: creating recovery partition
WARN: recovery at /tmp/distinst.2kepvM6sNXLb/recovery was not found, therefore no recovery partition will be created
INFO: configuring bootloader
INFO: running "chroot" "/tmp/distinst.2kepvM6sNXLb" "kernelstub" "--esp-path" "/boot/efi" "--kernel-path" "/vmlinuz" "--initrd-path" "/initrd.img" "--add-options" "quiet loglevel=0 systemd.show_status=false splash" "--loader" "--manage-only" "--force-update" "--verbose"
WARN: chroot: failed to run comma
INFO: running "chroot" "/tmp/distinst.2kepvM6sNXLb" "update-grub"
WARN: Sourcing file `/etc/default/grub'
WARN: Sourcing file `/etc/default/grub.d/init-select.cfg'
WARN:
WARN: Found linux image: /boot/vmlinuz-5.0.0-13-generic
WARN: Found initrd image: /boot/initrd.img-5.0.0-13-generic
WARN: grub-probe: error: cannot find a GRUB drive for /dev/sdb1. Check your device.map.
WARN: Found Windows 10 on /dev/sdc1
WARN:
INFO: configuring keyboard layout
INFO: running "chroot" "/tmp/distinst.2kepvM6sNXLb" "localectl" "set-x11-keymap" "gb" "" "extd"
INFO: running "chroot" "/tmp/distinst.2kepvM6sNXLb" "/usbin/env" "-i" "SYSTEMCTL_SKIP_REDIRECT=_" "openvt" "--" "sh" "/etc/init.d/console-setup.sh" "reload"
INFO: running "chroot" "/tmp/distinst.2kepvM6sNXLb" "ln" "-s" "/etc/console-setup/cached_UTF-8_del.kmap.gz" "/etc/console-setup/cached.kmap.gz"
INFO: running "chroot" "/tmp/distinst.2kepvM6sNXLb" "update-initramfs" "-u"
INFO: update-initramfs: Generating /boot/initrd.img-5.0.0-13-generic
WARN: cryptsetup: WARNING: The initramfs image may not contain cryptsetup binaries
WARN: nor crypto modules. If that's on purpose, you may want to uninstall the
WARN: 'cryptsetup-initramfs' package in order to disable the cryptsetup initramfs
WARN: integration and avoid this warning.
WARN: W: Possible missing firmware /lib/firmware/amdgpu/vega20_ta.bin for module amdgpu
INFO: starting configuring bootloader step
INFO: /dev/sdd: installing bootloader for Bios
INFO: running "chroot" "/tmp/distinst.2kepvM6sNXLb" "grub-install" "--recheck" "--target=i386-pc" "/dev/sdd"
WARN: Installing for i386-pc platform.
WARN: grub-install: warning: this GPT partition label contains no BIOS Boot Partition; embedding won't be possible.
WARN: grub-install: warning: Embedding is not possible. GRUB can only be installed in this setup by using blocklists. However, blocklists are UNRELIABLE and the
WARN: grub-install: error: will not proceed with blocklists.
ERROR: configuring bootloader error: command failed with exit status: exit code: 1
ERROR: errored while installing system: command failed with exit status: exit code: 1
INFO: Install error: command failed with exit status: exit code: 1
INFO: obtaining disk information from /dev/sda
INFO: obtaining serial model from /dev/sda
INFO: opening disk at /dev/sda
INFO: obtaining partition information from /dev/sda1
INFO: obtaining partition information from /dev/sda2
INFO: obtaining disk information from /dev/sdb
INFO: obtaining serial model from /dev/sdb
INFO: opening disk at /dev/sdb
INFO: obtaining partition information from /dev/sdb2
INFO: obtaining disk information from /dev/sdc
INFO: obtaining serial model from /dev/sdc
INFO: opening disk at /dev/sdc
INFO: obtaining partition information from /dev/sdc1
INFO: obtaining partition information from /dev/sdc2
INFO: obtaining disk information from /dev/sdd
INFO: obtaining serial model from /dev/sdd
INFO: opening disk at /dev/sdd
INFO: obtaining partition information from /dev/sdd1
INFO: obtaining partition information from /dev/sdd2
INFO: obtaining partition information from /dev/sdd3
INFO: obtaining partition information from /dev/sdd4
INFO: obtaining partition information from /dev/sdd5
INFO: obtaining partition information from /dev/sdd6
INFO: obtaining partition information from /dev/sdd7
INFO: getting device at /dev/sdd
INFO: obtaining disk information from /dev/sdd
INFO: obtaining serial model from /dev/sdd
INFO: opening disk at /dev/sdd
INFO: obtaining partition information from /dev/sdd1
INFO: obtaining partition information from /dev/sdd2
INFO: obtaining partition information from /dev/sdd3
INFO: obtaining partition information from /dev/sdd4
INFO: obtaining partition information from /dev/sdd5
INFO: obtaining partition information from /dev/sdd6
INFO: obtaining partition information from /dev/sdd7
ERROR: libdistinst: pointer in FFI is null
ERROR: libdistinst: pointer in FFI is null
INFO: starting initializing step
INFO: Initializing
INFO: devices to modify: ["/dev/sdd5", "/dev/sdd6", "/dev/sdd7"]
INFO: verifying if keyfiles have paths
INFO: config.squashfs: found at /cdrom/caspefilesystem.squashfs
INFO: obtaining list of physical volumes
INFO: volume map: {}
INFO: searching for device maps to deactivate
INFO: pvs: []
INFO: unmounting devices
INFO: unmount all partitions with a target on /dev/sdd
INFO: starting partitioning step
INFO: /dev/sdd: Committing changes to disk
INFO: obtaining list of physical volumes
INFO: committing changes to /dev/sdd: Disk {
model_name: "ATA SanDisk SSD PLUS",
serial: "SanDisk_SSD_PLUS_240_GB_174979801448",
device_path: "/dev/sdd",
file_system: None,
mount_point: None,
size: 468877312,
device_type: "PED_DEVICE_SCSI",
table_type: Some(
Gpt
),
read_only: false,
mklabel: false,
partitions: [
PartitionInfo {
bitflags: 9,
number: 1,
ordering: 0,
start_sector: 2048,
end_sector: 1023999,
part_type: Primary,
filesystem: Some(
Ntfs
),
flags: [
PED_PARTITION_HIDDEN,
PED_PARTITION_DIAG
],
name: Some(
"Recovery"
),
device_path: "/dev/sdd1",
mount_point: None,
target: None,
original_vg: None,
volume_group: None,
key_id: None,
identifiers: PartitionIdentifiers {
id: Some(
"ata-SanDisk_SSD_PLUS_240_GB_174979801448-part1"
),
label: Some(
"Recovery"
),
part_label: None,
part_uuid: None,
path: Some(
"pci-0000:03:00.1-ata-8-part1"
),
uuid: None
}
},
PartitionInfo {
bitflags: 9,
number: 2,
ordering: 1,
start_sector: 1024000,
end_sector: 1226751,
part_type: Primary,
filesystem: Some(
Fat32
),
flags: [
PED_PARTITION_BOOT,
PED_PARTITION_ESP
],
name: Some(
"NO NAME"
),
device_path: "/dev/sdd2",
mount_point: None,
target: None,
original_vg: None,
volume_group: None,
key_id: None,
identifiers: PartitionIdentifiers {
id: Some(
"ata-SanDisk_SSD_PLUS_240_GB_174979801448-part2"
),
label: None,
part_label: Some(
"EFI\\x20system\\x20partition"
),
part_uuid: Some(
"f16dbb7f-59de-4805-b9ec-5bc0c2a815ca"
),
path: Some(
"pci-0000:03:00.1-ata-8-part2"
),
uuid: Some(
"B09E-67A6"
)
}
},
PartitionInfo {
bitflags: 9,
number: 3,
ordering: 2,
start_sector: 1226752,
end_sector: 1259519,
part_type: Primary,
filesystem: None,
flags: [
PED_PARTITION_MSFT_RESERVED
],
name: None,
device_path: "/dev/sdd3",
mount_point: None,
target: None,
original_vg: None,
volume_group: None,
key_id: None,
identifiers: PartitionIdentifiers {
id: Some(
"ata-SanDisk_SSD_PLUS_240_GB_174979801448-part3"
),
label: None,
part_label: Some(
"Microsoft\\x20reserved\\x20partition"
),
part_uuid: Some(
"bc2d4521-8f1c-488a-a481-a3ee934bf637"
),
path: Some(
"pci-0000:03:00.1-ata-8-part3"
),
uuid: None
}
},
PartitionInfo {
bitflags: 9,
number: 4,
ordering: 3,
start_sector: 1259520,
end_sector: 341053439,
part_type: Primary,
filesystem: Some(
Ntfs
),
flags: [
PED_PARTITION_MSFT_DATA
],
name: Some(
""
),
device_path: "/dev/sdd4",
mount_point: None,
target: None,
original_vg: None,
volume_group: None,
key_id: None,
identifiers: PartitionIdentifiers {
id: Some(
"ata-SanDisk_SSD_PLUS_240_GB_174979801448-part4"
),
label: None,
part_label: None,
part_uuid: Some(
"ed88e9fb-22ab-4235-948f-f3ab055d61f9"
),
path: Some(
"pci-0000:03:00.1-ata-8-part4"
),
uuid: Some(
"01D4D9396AE23580"
)
}
},
PartitionInfo {
bitflags: 13,
number: 5,
ordering: 4,
start_sector: 341053440,
end_sector: 342102013,
part_type: Primary,
filesystem: Some(
Ext4
),
flags: [
PED_PARTITION_BOOT
],
name: None,
device_path: "/dev/sdd5",
mount_point: None,
target: Some(
"/boot"
),
original_vg: None,
volume_group: None,
key_id: None,
identifiers: PartitionIdentifiers {
id: Some(
"wwn-0x5001b448b68800d8-part5"
),
label: None,
part_label: None,
part_uuid: Some(
"6a938a8e-8cef-4ea4-8de1-4199c523e677"
),
path: Some(
"pci-0000:03:00.1-ata-8-part5"
),
uuid: Some(
"e6f4ee2d-54b2-4976-bb44-4e5639bf0ef4"
)
}
},
PartitionInfo {
bitflags: 13,
number: 6,
ordering: 5,
start_sector: 342102016,
end_sector: 460480509,
part_type: Primary,
filesystem: Some(
Ext4
),
flags: [],
name: None,
device_path: "/dev/sdd6",
mount_point: None,
target: Some(
"/"
),
original_vg: None,
volume_group: None,
key_id: None,
identifiers: PartitionIdentifiers {
id: Some(
"ata-SanDisk_SSD_PLUS_240_GB_174979801448-part6"
),
label: None,
part_label: None,
part_uuid: Some(
"39bdd540-6268-437e-b94b-9883e8c6855d"
),
path: Some(
"pci-0000:03:00.1-ata-8-part6"
),
uuid: Some(
"634b17f5-15bf-4a4e-9635-c6ff84ac01d1"
)
}
},
PartitionInfo {
bitflags: 13,
number: 7,
ordering: 6,
start_sector: 460480512,
end_sector: 468869117,
part_type: Primary,
filesystem: Some(
Swap
),
flags: [],
name: None,
device_path: "/dev/sdd7",
mount_point: None,
target: None,
original_vg: None,
volume_group: None,
key_id: None,
identifiers: PartitionIdentifiers {
id: Some(
"wwn-0x5001b448b68800d8-part7"
),
label: None,
part_label: None,
part_uuid: Some(
"22230eb5-928d-410f-b80c-5bcf9ff27621"
),
path: Some(
"pci-0000:03:00.1-ata-8-part7"
),
uuid: Some(
"756acafd-cde3-4b3b-85c3-d171b89843bb"
)
}
}
]
}
INFO: getting device at /dev/sdd
INFO: obtaining disk information from /dev/sdd
INFO: obtaining serial model from /dev/sdd
INFO: opening disk at /dev/sdd
INFO: obtaining partition information from /dev/sdd1
INFO: obtaining partition information from /dev/sdd2
INFO: obtaining partition information from /dev/sdd3
INFO: obtaining partition information from /dev/sdd4
INFO: obtaining partition information from /dev/sdd5
INFO: obtaining partition information from /dev/sdd6
INFO: obtaining partition information from /dev/sdd7
INFO: generating diff of disk at /dev/sdd
INFO: proposed layout:
1: 2048 - 1023999 2: 1024000 - 1226751 3: 1226752 - 1259519 4: 1259520 - 341053439 5: 341053440 - 342102013 6: 342102016 - 460480509 7: 460480512 - 468869117 
INFO: /dev/sdd: executing remove operations
INFO: opening device at /dev/sdd
INFO: opening disk at /dev/sdd
INFO: removing partition at sector 341053440 on /dev/sdd
INFO: removing partition at sector 342102016 on /dev/sdd
INFO: removing partition at sector 460480512 on /dev/sdd
INFO: attempting to remove partitions from /dev/sdd
INFO: committing changes to /dev/sdd
INFO: successfully removed partitions from /dev/sdd
INFO: syncing device at /dev/sdd
INFO: /dev/sdd: executing change operations
INFO: opening device at /dev/sdd
INFO: syncing device at /dev/sdd
INFO: /dev/sdd: executing creation operations
INFO: creating partition (PartitionCreate { path: "/dev/sdd", start_sector: 341053440, end_sector: 342102013, format: true, file_system: Some(Ext4), kind: Primary, flags: [PED_PARTITION_BOOT], label: None }) on /dev/sdd
INFO: opening device at /dev/sdd
INFO: creating new partition with 1048573 sectors: 341053440 - 342102013
INFO: opening disk at /dev/sdd
INFO: committing new partition (341053440:342102013) on /dev/sdd
INFO: committing changes to /dev/sdd
INFO: syncing device at /dev/sdd
INFO: getting device at /dev/sdd
INFO: opening disk at /dev/sdd
INFO: creating partition (PartitionCreate { path: "/dev/sdd", start_sector: 342102016, end_sector: 460480509, format: true, file_system: Some(Ext4), kind: Primary, flags: [], label: None }) on /dev/sdd
INFO: opening device at /dev/sdd
INFO: creating new partition with 118378493 sectors: 342102016 - 460480509
INFO: opening disk at /dev/sdd
INFO: committing new partition (342102016:460480509) on /dev/sdd
INFO: committing changes to /dev/sdd
INFO: syncing device at /dev/sdd
INFO: getting device at /dev/sdd
INFO: opening disk at /dev/sdd
INFO: creating partition (PartitionCreate { path: "/dev/sdd", start_sector: 460480512, end_sector: 468869117, format: true, file_system: Some(Swap), kind: Primary, flags: [], label: None }) on /dev/sdd
INFO: opening device at /dev/sdd
INFO: creating new partition with 8388605 sectors: 460480512 - 468869117
INFO: opening disk at /dev/sdd
INFO: committing new partition (460480512:468869117) on /dev/sdd
INFO: committing changes to /dev/sdd
INFO: syncing device at /dev/sdd
INFO: getting device at /dev/sdd
INFO: opening disk at /dev/sdd
INFO: executing blockdev with ["--flushbufs", "--rereadpt", "/dev/sdd"]
INFO: executing format operations
INFO: formatting /dev/sdd5 with Ext4
INFO: formatting /dev/sdd7 with Swap
INFO: formatting /dev/sdd6 with Ext4
INFO: executing mkfs.ext4 with ["-F", "-q", "-E", "lazy_itable_init", "/dev/sdd6"]
INFO: executing mkfs.ext4 with ["-F", "-q", "-E", "lazy_itable_init", "/dev/sdd5"]
INFO: reloading disk information for /dev/sdd
INFO: getting device at /dev/sdd
INFO: obtaining disk information from /dev/sdd
INFO: obtaining serial model from /dev/sdd
INFO: opening disk at /dev/sdd
INFO: obtaining partition information from /dev/sdd1
INFO: obtaining partition information from /dev/sdd2
INFO: obtaining partition information from /dev/sdd3
INFO: obtaining partition information from /dev/sdd4
INFO: obtaining partition information from /dev/sdd5
INFO: obtaining partition information from /dev/sdd6
INFO: obtaining partition information from /dev/sdd7
INFO: checking for mount target at 341053440
INFO: checking for mount target at 342102016
INFO: executing blockdev with ["--flushbufs", "--rereadpt", "/dev/sdd"]
INFO: mounting temporary chroot directory at distinst
INFO: mounting all targets to the temporary chroot
INFO: mounting "/dev/sdd6" (ext4) to "/tmp/distinst.vt41BxBEYUPu/"
INFO: mounting "/dev/sdd5" (ext4) to "/tmp/distinst.vt41BxBEYUPu/boot"
INFO: starting extracting step
INFO: Extracting /cdrom/caspefilesystem.squashfs
DEBUG: "unsquashfs" "-f" "-d" "/tmp/distinst.vt41BxBEYUPu" "/cdrom/caspefilesystem.squashfs"
INFO: starting configuring chroot step
INFO: Configuring on /tmp/distinst.vt41BxBEYUPu
INFO: applying LVM initramfs autodetect workaround
INFO: generating /etc/crypttab & /etc/fstab in memory
INFO: generated the following crypttab data:
cryptswap UUID=756acafd-cde3-4b3b-85c3-d171b89843bb /dev/urandom swap,offset=1024,cipher=aes-xts-plain64,size=512

INFO: generated the following fstab data:
UUID=56bd5b3d-b862-433d-a9d7-990fa10061f2 /boot ext4 noatime,errors=remount-ro 0 0
UUID=45c6601b-cbce-4435-84ef-5690cfc6f32b / ext4 noatime,errors=remount-ro 0 0
/dev/mappecryptswap none swap defaults 0 0

INFO: writing /etc/crypttab
INFO: writing /etc/fstab
INFO: chrooting into target on /tmp/distinst.vt41BxBEYUPu
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "check_language_support" "-l" "en" "--show-installed"
INFO: adding apt-cdrom to /etc/apt/sources.list
INFO: setting hostname to pop-os
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "apt-cdrom" "-o" "Acquire::cdrom::AutoDetect=0" "-o" "Acquire::cdrom::mount=/cdrom" "-o" "APT::CDROM::NoMount=1" "add"
INFO: setting hosts file
INFO: generating machine id via `dbus-uuidgen`
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "sh" "-c" "dbus-uuidgen > /etc/machine-id"
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "ln" "-sf" "/etc/machine-id" "/valib/dbus/machine-id"
INFO: creating /etc/resolv.conf
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "ln" "-sf" "../run/systemd/resolve/stub-resolv.conf" "/etc/resolv.conf"
INFO: generating locales via `locale-gen` and `update-locale`
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "locale-gen" "--purge" "en_GB.UTF-8"
INFO: Using CD-ROM mount point /cdrom/
INFO: Identifying... [020ed20ca1f6d9272fcc766d72e605ea-2]
INFO: Scanning disc for index files...
INFO: Generating locales (this might take a while)...
INFO: Found 2 package indices, 0 source indices, 0 translation indices and 1 signatures
INFO: Found label: Pop_OS 19.04 _Disco_ - Release amd64 (20190418)
INFO: This disc is called:
INFO: 'Pop_OS 19.04 _Disco_ - Release amd64 (20190418)'
WARN: gpgv: Signature made Thu 18 Apr 2019 20:51:17 UTC
WARN: gpgv: using RSA key 63C46DF0140D738961429F4E204DD8AEC33A7AFF
WARN: gpgv: issuer ["[email protected]](mailto:"[email protected])"
WARN: gpgv: Good signature from "Pop OS (ISO Signing Key) <[[email protected]](mailto:[email protected])>"
INFO:
INFO: Writing new source list
INFO: Source list entries for this disc are:
INFO: deb cdrom:[Pop_OS 19.04 _Disco_ - Release amd64 (20190418)]/ disco main restricted
INFO: Repeat this process for the rest of the CDs in your set.
INFO: installing packages: ["grub-pc", "amd64-microcode", "e2fsprogs", "dosfstools", "ntfs-3g"]
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "apt-get" "install" "-q" "-y" "-o" "Acquire::cdrom::AutoDetect=0" "-o" "Acquire::cdrom::mount=/cdrom" "-o" "APT::CDROM::NoMount=1" "grub-pc" "amd64-microcode" "e2fsprogs" "dosfstools" "ntfs-3g"
INFO: en_
INFO: Generation complete.
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "update-locale" "--reset" "LANG=en_GB.UTF-8"
INFO: disabling apt-cdrom from /etc/apt/sources.list
INFO: removing packages: ["btrfs-progs", "casper", "cifs-utils", "distinst", "dmraid", "expect", "f2fs-tools", "fatresize", "gparted", "kpartx", "kpartx-boot", "libdistinst", "libdmraid1.0.0.rc16", "libf2fs-format4", "libf2fs5", "libgtkmm-2.4-1v5", "libnss-mymachines", "libtcl8.6", "localechooser-data", "pop-installer", "pop-installer-casper", "pop-shop-casper", "systemd-container", "tcl-expect", "tcl8.6", "user-setup", "xfsprogs"]
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "apt-get" "purge" "-y" "btrfs-progs" "casper" "cifs-utils" "distinst" "dmraid" "expect" "f2fs-tools" "fatresize" "gparted" "kpartx" "kpartx-boot" "libdistinst" "libdmraid1.0.0.rc16" "libf2fs-format4" "libf2fs5" "libgtkmm-2.4-1v5" "libnss-mymachines" "libtcl8.6" "localechooser-data" "pop-installer" "pop-installer-casper" "pop-shop-casper" "systemd-container" "tcl-expect" "tcl8.6" "user-setup" "xfsprogs"
INFO:
INFO:
INFO:
INFO: The following packages will be REMOVED
INFO: btrfs-progs* casper* cifs-utils* distinst* dmraid* expect* f2fs-tools*
INFO: fatresize* gparted* kpartx* kpartx-boot* libdistinst* libdmraid1.0.0.rc16*
INFO: libf2fs-format4* libf2fs5* libgtkmm-2.4-1v5* libnss-mymachines* libtcl8.6*
INFO: localechooser-data* pop-installer* pop-installer-casper* pop-shop-casper*
INFO: systemd-container* tcl-expect* tcl8.6* user-setup* xfsprogs*
INFO: 0 to upgrade, 0 to newly install, 27 to remove and 0 not to upgrade.
INFO: After this operation, 37.1 MB disk space will be freed.
INFO: (Reading database ...
(Reading database ... 5%
(Reading database ... 10%
(Reading database ... 15%
INFO: Removing distinst (0.3.2~1555431998~19.04~3f51803) ...
INFO: Removing libdistinst (0.3.2~1555431998~19.04~3f51803) ...
INFO: Removing btrfs-progs (4.20.2-1) ...
INFO: Removing pop-installer-casper (0.0.1~1555460791~19.04~30c228f) ...
INFO: Removing pop-shop-casper (3.0.1~1554755308~19.04~3a86893) ...
INFO: Removing casper (1.405) ...
INFO: Running in chroot, ignoring request: daemon-reload
INFO: Running in chroot, ignoring request: daemon-reload
INFO: Removing cifs-utils (2:6.8-2) ...
INFO: Removing dmraid (1.0.0.rc16-8ubuntu1) ...
INFO: update-initramfs: deferring update (trigger activated)
INFO: Removing expect (5.45.4-2) ...
INFO: Removing f2fs-tools (1.11.0-1.1) ...
INFO: Removing fatresize (1.0.2-11) ...
INFO: Removing pop-installer (0.0.1~1555460791~19.04~30c228f) ...
INFO: Removing gparted (0.32.0-1ubuntu1) ...
INFO: Removing kpartx-boot (0.7.4-2ubuntu8) ...
INFO: update-initramfs: deferring update (trigger activated)
INFO: Removing kpartx (0.7.4-2ubuntu8) ...
INFO: Removing libdmraid1.0.0.rc16 (1.0.0.rc16-8ubuntu1) ...
INFO: Removing libf2fs-format4:amd64 (1.11.0-1.1) ...
INFO: Removing libf2fs5:amd64 (1.11.0-1.1) ...
INFO: Removing libgtkmm-2.4-1v5:amd64 (1:2.24.5-4) ...
INFO: Removing libnss-mymachines:amd64 (240-6ubuntu5) ...
INFO: Checking NSS setup...
INFO: Removing tcl-expect:amd64 (5.45.4-2) ...
INFO: Removing tcl8.6 (8.6.9+dfsg-2) ...
INFO: Removing libtcl8.6:amd64 (8.6.9+dfsg-2) ...
INFO: Removing localechooser-data (2.71ubuntu3) ...
INFO: Removing systemd-container (240-6ubuntu5) ...
INFO: Removing user-setup (1.63ubuntu6) ...
INFO: Removing xfsprogs (4.15.1-1ubuntu1) ...
INFO: Processing triggers for mime-support (3.60ubuntu1) ...
INFO: Processing triggers for initramfs-tools (0.131ubuntu19pop1) ...
INFO: update-initramfs: Generating /boot/initrd.img-5.0.0-13-generic
INFO: cryptsetup: WARNING: The initramfs image may not contain cryptsetup binaries
INFO: nor crypto modules. If that's on purpose, you may want to uninstall the
INFO: 'cryptsetup-initramfs' package in order to disable the cryptsetup initramfs
INFO: integration and avoid this warning.
INFO: W: Possible missing firmware /lib/firmware/amdgpu/vega20_ta.bin for module amdgpu
INFO: Processing triggers for hicolor-icon-theme (0.17-2) ...
INFO: Processing triggers for gnome-menus (3.32.0-1ubuntu1) ...
INFO: Processing triggers for libc-bin (2.29-0ubuntu2) ...
INFO: Processing triggers for man-db (2.8.5-2) ...
INFO: Processing triggers for dbus (1.12.12-1ubuntu1) ...
INFO: Processing triggers for desktop-file-utils (0.23-4ubuntu1) ...
INFO: (Reading database ...
(Reading database ... 5%
(Reading database ... 10%
(Reading database ... 15%
INFO: Purging configuration files for kpartx-boot (0.7.4-2ubuntu8) ...
INFO: Purging configuration files for tcl8.6 (8.6.9+dfsg-2) ...
INFO: Purging configuration files for cifs-utils (2:6.8-2) ...
INFO: Purging configuration files for casper (1.405) ...
INFO: Running in chroot, ignoring request: daemon-reload
INFO: Running in chroot, ignoring request: daemon-reload
INFO: Running in chroot, ignoring request: daemon-reload
INFO: Purging configuration files for libnss-mymachines:amd64 (240-6ubuntu5) ...
INFO: Purging configuration files for dmraid (1.0.0.rc16-8ubuntu1) ...
INFO: update-initramfs: deferring update (trigger activated)
INFO: Purging configuration files for systemd-container (240-6ubuntu5) ...
INFO: Purging configuration files for user-setup (1.63ubuntu6) ...
INFO: Processing triggers for initramfs-tools (0.131ubuntu19pop1) ...
INFO: update-initramfs: Generating /boot/initrd.img-5.0.0-13-generic
INFO: cryptsetup: WARNING: The initramfs image may not contain cryptsetup binaries
INFO: nor crypto modules. If that's on purpose, you may want to uninstall the
INFO: 'cryptsetup-initramfs' package in order to disable the cryptsetup initramfs
INFO: integration and avoid this warning.
INFO: W: Possible missing firmware /lib/firmware/amdgpu/vega20_ta.bin for module amdgpu
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "apt-get" "autoremove" "-y" "--purge"
INFO:
INFO:
INFO:
INFO: 0 to upgrade, 0 to newly install, 0 to remove and 0 not to upgrade.
INFO: creating recovery partition
WARN: recovery at /tmp/distinst.vt41BxBEYUPu/recovery was not found, therefore no recovery partition will be created
INFO: configuring bootloader
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "kernelstub" "--esp-path" "/boot/efi" "--kernel-path" "/vmlinuz" "--initrd-path" "/initrd.img" "--add-options" "quiet loglevel=0 systemd.show_status=false splash" "--loader" "--manage-only" "--force-update" "--verbose"
WARN: chroot: failed to run comma
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "update-grub"
WARN: Sourcing file `/etc/default/grub'
WARN: Sourcing file `/etc/default/grub.d/init-select.cfg'
WARN:
WARN: Found linux image: /boot/vmlinuz-5.0.0-13-generic
WARN: Found initrd image: /boot/initrd.img-5.0.0-13-generic
WARN: grub-probe: error: cannot find a GRUB drive for /dev/sdb1. Check your device.map.
WARN: Found Windows 10 on /dev/sdc1
WARN:
INFO: configuring keyboard layout
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "localectl" "set-x11-keymap" "gb" "" "extd"
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "/usbin/env" "-i" "SYSTEMCTL_SKIP_REDIRECT=_" "openvt" "--" "sh" "/etc/init.d/console-setup.sh" "reload"
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "ln" "-s" "/etc/console-setup/cached_UTF-8_del.kmap.gz" "/etc/console-setup/cached.kmap.gz"
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "update-initramfs" "-u"
INFO: update-initramfs: Generating /boot/initrd.img-5.0.0-13-generic
WARN: cryptsetup: WARNING: The initramfs image may not contain cryptsetup binaries
WARN: nor crypto modules. If that's on purpose, you may want to uninstall the
WARN: 'cryptsetup-initramfs' package in order to disable the cryptsetup initramfs
WARN: integration and avoid this warning.
WARN: W: Possible missing firmware /lib/firmware/amdgpu/vega20_ta.bin for module amdgpu
INFO: starting configuring bootloader step
INFO: /dev/sdd: installing bootloader for Bios
INFO: running "chroot" "/tmp/distinst.vt41BxBEYUPu" "grub-install" "--recheck" "--target=i386-pc" "/dev/sdd"
WARN: Installing for i386-pc platform.
WARN: grub-install: warning: this GPT partition label contains no BIOS Boot Partition; embedding won't be possible.
WARN: grub-install: warning: Embedding is not possible. GRUB can only be installed in this setup by using blocklists. However, blocklists are UNRELIABLE and the
WARN: grub-install: error: will not proceed with blocklists.
ERROR: configuring bootloader error: command failed with exit status: exit code: 1
ERROR: errored while installing system: command failed with exit status: exit code: 1
INFO: Install error: command failed with exit status: exit code: 1
submitted by Phoenix_69911 to pop_os [link] [comments]

Wine 3.16 Released

The Wine development release 3.16 is now available.
 
https://www.winehq.org/announce/3.16 
 
What's new in this release (see below for details):
 
- Initial implementation of OPC Services. - Support for rendering buttons from an ImageList. - Better support for CSS properties in MSHTML. - Namespace fixes in XML Writer. - Various bug fixes. 
 
The source is available from the following locations:
http://dl.winehq.org/wine/source/3.x/wine-3.16.tar.xz http://mirrors.ibiblio.org/wine/source/3.x/wine-3.16.tar.xz 
 
Binary packages for various distributions will be available from:
http://www.winehq.org/download 
 
You will find documentation on
http://www.winehq.org/documentation 
 
You can also get the current source directly from the git repository.
Check
http://www.winehq.org/git for details. 
 
Wine is available thanks to the work of many people.
See the file AUTHORS in the distribution for the complete list.
 
 
Bugs fixed in 3.16 (total 43):
 
19801 cygwin can't run a batch file from inside a shell script without explicit cmd /c 22255 Total Commander: Deleting the 1st or 2nd character in an edit box deletes all of them 22440 Total Commander: The panels showing Brief are not resized vertically when the application window is resized vertically 24623 Windows Live Essentials 2011 installer doesn't show any options on the first screen (support for BCM_GETIDEALSIZE needed, ideal width and height for a specified button) 30856 Atmel Studio 6 fails to start with Visual Studio 2010 Isolated Shell, reporting 'Cannot find one or more components. Please reinstall the application.' 36142 Symantec Norton 360 installer fails ('rpcss' needs to be a proper Windows service) 37175 Call of Duty 2: Video playback is not working 38339 Can't change resolution in Call of Duty 4 38432 Xeon 1.0 (Xbox emulator) fails to load (PE image prelinked into DOS reserved area and default process heap range, no relocation possible) 40062 Media Player Classic Home Cinema does not show bitmaps in buttons, needs BCM_SETIMAGELIST 40064 Atmel Studio 7: 'DDAConfigCA' tool (part of Visual Studio 2015 Isolated Shell) crashes on unimplemented function api-ms-win- crt-runtime-l1-1-0.d._configure_wide_argv 40445 WinSCP main window lacks icons (unimplemented BCM_SETIMAGELIST?) and indentation for hosts 40598 Warframe 'launcher.exe' reports 'update failed' ('InternetCrackUrlW' must resize buffer when URL canonicalization fails due to insufficient buffer) 40704 foobar2000 v1.3.10 crashes on alt-F (file menu shortcut) 42577 Far manager: needs virtdisk.dll.GetStorageDependencyInformation 42710 Wechat can not send file to friend 42880 Ragnarok Online doe not clear the loading screen. 43488 Bluestacks crashes in ITextService::TxGetVScroll() 45246 Free Manga Downloader(all): no text on some boxes. 45372 Resident Evil 7 requires mfplat.dll.MFCreateMFByteStreamOnStream to be implemented 45430 Improve diagnostics of 'D3DxxCreateDevice' failures for warp driver type (D3D10_DRIVER_TYPE_WARP or D3D_DRIVER_TYPE_WARP) 45617 Just Dance 2017: Unimplemented function mfplat.dll.MFCreateSample 45622 Overwatch crashes when trying to save highlights (needs mfplat.MFTRegisterLocal implementation) 45715 Just Dance 2017: Unimplemented function mfplat.dll.MFCreateMemoryBuffer 45722 cmd for loop doesn't work with tokens and delims 45727 Quik 7: Regression with button bitmaps after 3.6 release - No any bitmap on the buttons in a messages window 45729 cmd's REM evaluates | 45731 cmd for loops sensitive to whitespace 45735 Neo Manager (formerly known as Alphasmart Manager) not installed, cannot read out via USB 45738 Unable to compile on macOS after "winhttp: Use winsock sockets" 45743 Firefox 61.x crashes on startup due to missing pipe server object type information (Chromium Windows sandbox handle duplication service) 45747 GPU-GPU depth stencil blit is slow (FF XIV) 45753 Office 2010 reruns setup on starting any app 45770 WMP9 crashes with unimplemented function pidgen.dll.PIDGenSimpW 45771 Parts of page(s) content missing when printing (seen in Framemaker 8) 45784 Bethesda Launcher Updater crashes on unimplemented function msvcp110.xtime_get 45785 Bethesda Launcher Updater crashes on unimplemented function msvcp110._Xtime_diff_to_millis2 45786 GTA downgrader (.NET program latest.exe) crashes: "Can't find matching timezone information" ("America/Sao_Paulo") 45788 Mouse pointer is off from the visible cursor by huge margin in steam, when winecfg DPI is different from Xorg 45798 NVIDIA GeForce Experience 3.x installer fails due to missing support for 'WinHttpSetOption( ..., WINHTTP_OPTION_RECEIVE_RESPONSE_TIMEOUT, ...)' 45800 Symantec Eraser Control Driver 'eeCtrl64.sys' (Norton 360) crashes on unimplemented function ntoskrnl.exe.ExReleaseResourceLite 45802 ReactOS logoff procedure needs 'mpr.WNetClearConnections' to disconnect user session network share connections 45821 Metasploit Console won't start due to missing registry value HKLM\System\CurrentControlSet\Services\Tcpip\Parameters\ DataBasePath 
submitted by catulirdit to wine_gaming [link] [comments]

The Strange Birth & History of Monero, Part IV: Monero "as it is now"

You can read here part III.
You can read this whole story translated into Spanish here
This is part IV, the last but not least.
Monero - A secure, private, untreceable cryptocurrency
https://bitcointalk.org/index.php?topic=583449.0
Notable comments in this thread:
-201: “I would like to offer 1000 MRO to the first person who creates a pool”
(https://bitcointalk.org/index.php?topic=583449.msg6422665#msg6422665)
[tacotime offers bounty to potential pool developer. Bytecoin devs haven’t released any code for pools, and the only existent pool, minergate (in the future related to BCN interests) was closed source]
-256: “Adam back seems to like CryptoNote the better than Zerocash https://twitter.com/adam3us/status/453493394472697856”
(https://bitcointalk.org/index.php?topic=583449.msg6440769#msg6440769)
-264: “update on pools: The NOMP guy (zone117x) is looking to fork his open source software and get a pool going, so one should hopefully be up soon.”
(https://bitcointalk.org/index.php?topic=583449.msg6441302#msg6441302)
-273: “Update on GUI: othe from VertCoin has notified me that he is working on it.”
(https://bitcointalk.org/index.php?topic=583449.msg6442606#msg6442606)
-356: “Everyone wanting a pool, please help raise a bounty with me here:
https://bitcointalk.org/index.php?topic=589533.0
And for the GUI:
https://bitcointalk.org/index.php?topic=589561.0”
(https://bitcointalk.org/index.php?topic=583449.msg6461533#msg6461533)
[5439 MRO + 0.685 BTC + 5728555.555 BCN raised for pool and 1652 XMR, 121345.46695471 BCN for the GUI wallet. Though this wallet was "rejected" as official GUI because wallet still has to be polished before building a GUI]
-437: “Yes, most Windows users should see a higher hashrate with the new build. You can thank NoodleDoodle. ”
(https://bitcointalk.org/index.php?topic=583449.msg6481202#msg6481202)
-446: “Even faster Windows binaries have just been uploaded. Install for more hash power! Once again, it was NoodleDoodle.”
(https://bitcointalk.org/index.php?topic=583449.msg6483680#msg6483680)
-448: “that almost doubled my hashrate again! GREAT STUFF !!!”
(https://bitcointalk.org/index.php?topic=583449.msg6484109#msg6484109)
-461: “Noodle only started optimization today so there may be gains for your CPU in the future.”
(https://bitcointalk.org/index.php?topic=583449.msg6485247#msg6485247)
[First day of miner optimization by NoodleDoodle, it is only May 1st]
-706: “The unstoppable NoodleDoodle has optimized the Windows build again. Hashrate should more than double. Windows is now faster than Linux. :O”
(https://bitcointalk.org/index.php?topic=583449.msg6549444#msg6549444)
-753: “i here tft is no longer part of the project. so is he forking or relaunching bytecoin under new name and new parameters (merged mining with flatter emission curve.) also. what is the end consensus for the emission curve for monero. will it be adjusted."
(https://bitcointalk.org/index.php?topic=583449.msg6561345#msg6561345)
[May, 5th 2014. TFT is launching FANTOMCOIN, a clone coin which its "only" feature was merged mining]
-761: (https://bitcointalk.org/index.php?topic=583449.msg6561941#msg6561941) [May, 5th 2014 – eizh on emission curve and tail emission]
-791: “As promised, I did Russian translation of main topic.”
(https://bitcointalk.org/index.php?topic=583449.msg6565521#msg6565521)
[one among dozens of decentralized and “altruist” collaborators of Monero in minor tasks]
-827: image
(https://bitcointalk.org/index.php?topic=583449.msg6571652#msg6571652)
-853: (https://bitcointalk.org/index.php?topic=583449.msg6575033#msg6575033)
[some are not happy that NoodleDoodle had only released the built binaries, but not the source code]
-950: (https://bitcointalk.org/index.php?topic=583449.msg6593768#msg6593768)
[Rias, an account suspected to be related to the Bytecoin scam, dares to tag Monero as “instamine”]
-957: “It's rather bizarre that you're calling this an "instamine" scam when you're so fervently supporting BCN, which was mined 80% before entering the clearnet. Difficulty adjustments are per block, so there is no possibility of an instamine unless you don't publish your blockchain (emission is regular at the preset interval, and scales adequately with the network hash rate). What you're accusing monero of is exactly what ByteCoin did.”
https://bitcointalk.org/index.php?topic=583449.msg6594025#msg6594025
[Discussion with rias drags on for SEVERAL posts]
-1016: “There is no "dev team". There is a community of people working on various aspects of the coin.
I've been keeping the repo up to date. NoodleDoodle likes to optimise his miner. TFT started the fork and also assists when things break. othe's been working on a GUI. zone117x has been working on a pool.
It's a decentralized effort to maintain the fork, not a strawman team of leet hackers who dwell in the underbellies of the internet and conspire for instamines.”
(https://bitcointalk.org/index.php?topic=583449.msg6596828#msg6596828)
-1023: “Like I stated in IRC, I am not part of the "dev team", I never was. Just so happens I took a look at the code and changed some extremely easy to spot "errors". I then decided to release the binary because I thought MRO would benefit from it. I made this decision individually and nobody else should be culpable”
(https://bitcointalk.org/index.php?topic=583449.msg6597057#msg6597057)
[Noodledoodle gets rid of the instaminer accusations]
-1029: “I decided to relaunch Monero so it will suit all your wishes that you had: flatter emission curve, open source optimized miner for everybody from the start, no MM with BCN/BMR and the name. New Monero will be ready tomorrow”
(https://bitcointalk.org/index.php?topic=583449.msg6597252#msg6597252)
[people trying to capitalize mistakes is always there.]
-1030: "Pull request has been submitted and merged to update miner speed
It appears from the simplicity of the fix that there may have been deliberate crippling of the hashing algorithm from introduction with ByteCoin."
https://bitcointalk.org/index.php?topic=583449.msg6597460#msg6597460
[tacotime “officially” raises suspects of possible voluntarily crippled miner]
-1053: "I don't mind the 'relaunch' or the merge-mining fork or any other new coin at all. It's inevitable that the CryptoNote progresses like scrypt into a giant mess of coins. It's not undesirable or 'wrong'. Clones fighting out among themselves is actually beneficial for Monero. Although one of them is clearly unserious and trolling by choosing the same name.
Anyway, this sudden solidarity with BCN or TFT sure is strange when none of these accounts were around for the discussions that took place 3 weeks ago. Such vested interests with no prior indications. Hmm...? "
https://bitcointalk.org/index.php?topic=583449.msg6599013#msg6599013
[eizh points out the apparent organized fudding]
-1061: "There was no takeover. The original developer (who himself did a fork of bytecoin and around a dozen lines of code changes) was non-responsive and had disappeared. The original name had been cybersquatted all over the place (since the original developer did not even register any domain name much less create a web site), making it impossible to even create a suitably named web site. A bunch of us who didn't want to see the coin die who represented a huge share of the hash power and ownership of the coin decided to adopt it. We reached out to the original developer to participate in this community effort and he still didn't respond over 24 hours, so we decided to act to save the coin from neglect and actively work toward building the coin."
(https://bitcointalk.org/index.php?topic=583449.msg6599798#msg6599798)
[smooth defends legitimacy of current “dev team” and decisions taken]
-1074: “Zerocash will be announced soon (May 18 in Oakland? but open source may not be ready then?).
Here is a synopsis of the tradeoffs compared to CyptoNote: […]"
(https://bitcointalk.org/index.php?topic=583449.msg6602891#msg6602891)
[comparison among Zerocash y Cryptonote]
-1083: "Altcoin history shows that except in the case of premine (Tenebrix), the first implementation stays the largest by a wide margin. We're repeating that here by outpacing Bytecoin (thanks to its 80% mine prior to surfacing). No other CN coin has anywhere near the hashrate or trading volume. Go check diff in Fantom for example or the lack of activity in BCN trading.
The only CN coin out there doing something valuable is HoneyPenny, and they're open source too. If HP develops something useful, MRO can incorporate it as well. Open source gives confidence. No need for any further edge."
(https://bitcointalk.org/index.php?topic=583449.msg6603452#msg6603452)
[eizh reminds everyone the “first mover” advantage is a real advantage]
-1132: "I decided to tidy up bitmonero GitHub rep tonight, so now there is all valuable things from latest BCN commits & Win32. Faster hash from quazarcoin is also there. So BMR rep is the freshest one.
I'm working on another good feature now, so stay tuned."
(https://bitcointalk.org/index.php?topic=583449.msg6619738#msg6619738)
[first TFT apparition in weeks, he somehow pretends to still be the "lead dev"]
-1139: "This is not the github or website used by Monero. This github is outdated even with these updates. Only trust binaries from the first post."
(https://bitcointalk.org/index.php?topic=583449.msg6619971#msg6619971)
[eizh tries to clarify the community, after tft interference, which are the official downloads]
-1140: “The faster hash is from NoodleDoodle and is already submitted to the moner-project github (https://github.com/monero-project/bitmonero) and included in the binaries here.
[trying to bring TFT back on board] It would be all easier if you just work together with the other guys, whats the problem? Come to irc and talk like everyone else?
[on future monero exchangers] I got confirmation from one."
(https://bitcointalk.org/index.php?topic=583449.msg6619997#msg6619997)
[8th may 2014, othe announces NoodleDoodle optimized miner is now open source, asks TFT to collaborate and communicates an exchanger is coming]
-1146: "I'll be impressed if they [BCN/TFT shills] manage to come up with an account registered before January, but then again they could buy those.”
(https://bitcointalk.org/index.php?topic=583449.msg6620257#msg6620257)
[smooth]
-1150: “Ring signatures mean that when you sign a transaction to spend an output (coins), no one looking at the block chain can tell whether you signed it or one of the other outputs you choose to mix in with yours. With a mixing factor of 5 or 10 after several transactions there are millions of possible coins all mixed together. You get "anonymity" and mixing without having to use a third party mixer.”
(https://bitcointalk.org/index.php?topic=583449.msg6620433#msg6620433)
[smooth answering to “what are ring signatures” in layman terms]
-1170: "Someone (C++ skilled) did private optimized miner a few days ago, he got 74H/s for i5 haswell. He pointed that mining code was very un-optimized and he did essential improvements for yourself. So, high H/S is possible yet. Can the dev's core review code for that?"
(https://bitcointalk.org/index.php?topic=583449.msg6623136#msg6623136)
[forums are talking about an individual or group of individuals with optimized miners - may 9th 2014]
-1230: "Good progress on the pool reported by NOMP dev zone117x. Stay tuned, everyone.
And remember to email your favorite exchanges about adding MRO."
(https://bitcointalk.org/index.php?topic=583449.msg6640190#msg6640190)
-1258: "This is actually as confusing to us as you. At one point, thankful_for_today said he was okay with name change: https://bitcointalk.org/index.php?topic=563821.msg6368600#msg6368600
Then he disappeared for more than a week after the merge mining vote failed.”
(https://bitcointalk.org/index.php?topic=583449.msg6645981#msg6645981)
[eizh on the TFT-issue]
-1358: “Jadehorse: registered on 2014-03-06 and two pages of one line posts:
https://bitcointalk.org/index.php?action=profile;u=263597
https://bitcointalk.org/index.php?action=profile;u=263597;sa=showPosts
Trustnobody: registered on 2014-03-06 and two pages of one line posts:
https://bitcointalk.org/index.php?action=profile;u=264292
https://bitcointalk.org/index.php?action=profile;u=264292;sa=showPosts
You guys should really just stop trying. It is quite transparent what you are doing. Or if you want to do it, do it somewhere else. Everyone else: ignore them please."
(https://bitcointalk.org/index.php?topic=583449.msg6666844#msg6666844)
[FUD campaign still ongoing, smooth battles it]
-1387: "The world’s first exchange for Monero just opened! cryptonote.exchange.to"
(https://bitcointalk.org/index.php?topic=583449.msg6675902#msg6675902)
[David Latapie announces an important milestone: exchanger is here]
-1467: "image"
(https://bitcointalk.org/index.php?topic=583449.msg6686125#msg6686125)
[it is weird, but tft appears again, apparently as if he were in a parallel reality]
-1495: “http://monero.cc/blog/monero-price-0-002-passed/”
(https://bitcointalk.org/index.php?topic=583449.msg6691706#msg6691706)
[“trading” milestone reached: monero surpassed for first time 0.002 btc price]
-1513: "There is one and only one coin, formerly called Bitmonero, now called Monero. There was a community vote in favor (despite likely ballot stuffing against). All of the major stakeholders at the time agreed with the rename, including TFT.
The code base is still called bitmonero. There is no reason to rename it, though we certainly could have if we really wanted to.
TFT said he he is sentimental about the Bitmonero name, which I can understand, so I don't think there is any malice or harm in him continuing to use it. He just posted the nice hash rate chart on here using the old name. Obviously he understands that they are one and the same coin."
(https://bitcointalk.org/index.php?topic=583449.msg6693615#msg6693615)
[Smooth clears up again the relation with TFT and BMR. Every time he appears it seems to generate confusion on newbies]
-1543: "Pool software is in testing now. You can follow the progress on the pool bounty thread (see original post on this thread for link)."
(https://bitcointalk.org/index.php?topic=583449.msg6698097#msg6698097)
-1545: "[on the tail emission debate] I've been trying to raise awareness of this issue. The typical response seems to be, "when Bitcoin addresses the problem, so will we." To me this means it will never be addressed. The obvious solution is to perpetually increase the money supply, always rewarding miners with new coins.
Tacotime mentioned a hard fork proposal to never let the block reward drop below 1 coin:
Code: if (blockReward < 1){ blockReward = 1; }
I assume this is merely delaying the problem, however. I proposed a fixed annual debasement (say 2%) with a tx fee cap of like 0.001% of the current block reward (or whatever sounds reasonable). That way we still get the spam protection without worrying about fee escalation down the road."
(https://bitcointalk.org/index.php?topic=583449.msg6698879#msg6698879)
[Johnny Mnemonic wants to debate tail emission. Debate is moved to the “Monero Economy” thread]
-1603: “My GOD,the wallet is very very wierd and too complicated to operate, Why dont release a wallet-qt as Bitcoin?”
(https://bitcointalk.org/index.php?topic=583449.msg6707857#msg6707857)
[Newbies have hard times with monero]
-1605: "because this coin is not a bitcoin clone and so there isnt a wallet-qt to just copy and release. There is a bounty for a GUI wallet and there is already an experimental windows wallet..."
(https://bitcointalk.org/index.php?topic=583449.msg6708250#msg6708250)
-1611: "I like this about Monero, but it seems it was written by cryptographers, not programmers. The damned thing doesn't even compile on Arch, and there are several bugs, like command history not working on Linux. The crypto ideas are top-notch, but the implementation is not."
(https://bitcointalk.org/index.php?topic=583449.msg6709002#msg6709002)
[Wolf0, a miner developer, little by little joining the community]
-1888: "http://198.199.79.100 (aka moneropool.org) successfully submitted a block. Miners will be paid for their work once payments start working.
P.S. This is actually our second block today. The first was orphaned. :/"
(https://bitcointalk.org/index.php?topic=583449.msg6753836#msg6753836)
[May 16th: first pool block]
-1927: "Botnets aren't problem now. The main problem is a private hi-performance miner"
(https://bitcointalk.org/index.php?topic=583449.msg6759622#msg6759622)
-1927: "Evidence?"
(https://bitcointalk.org/index.php?topic=583449.msg6759661#msg6759661)
[smooth about the private optimized miner]
-1937: “[reference needed: smooth battling the weak evidence of optimized miner] Yes, I remember that. Some person on the Internet saying that some other unnamed person said he did something hardly constitutes evidence.
I'm not even doubting that optimized asm code could make a big difference. Just not sure how to know whether this is real or not. Rumors and FUD are rampant, so it is just hard to tell."
(https://bitcointalk.org/index.php?topic=583449.msg6760040#msg6760040)
[smooth does not take the "proof" seriously]
-1949: "image
One i5 and One e5 connected to local pool:
image"
(https://bitcointalk.org/index.php?topic=583449.msg6760624#msg6760624)
[proof of optimized miner]
-1953: "lazybear are you interested in a bounty to release the source code (maybe cleaned up a bit?) your optimized miner? If not, I'll probably play around with the code myself tomorrow and see if I can come up with something, or maybe Noodle Doodle will take an interest."
(https://bitcointalk.org/index.php?topic=583449.msg6760699#msg6760699)
[smooth tries to bring lazybear and his optimized miner on board]
-1957: "smooth, NoodleDoodle just said on IRC his latest optimizations are 4x faster on Windows. Untested on Linux so far but he'll push the source to the git repo soon. We'll be at 1 million network hashrate pretty soon."
(https://bitcointalk.org/index.php?topic=583449.msg6760814#msg6760814)
[eizh makes publics NoodleDoodle also has more miner optimizations ready]
-1985: “Someone (not me) created a Monero block explorer and announced it yesterday in a separate thread:
https://bitcointalk.org/index.php?topic=611561.0”
(https://bitcointalk.org/index.php?topic=583449.msg6766206#msg6766206)
[May 16th, 2014: a functional block explorer]
-2018: “Noodle is doing some final tests on Windows and will begin testing on Linux. He expects hashrate should increase across all architectures. I can confirm a 5x increase on an i7 quad-core + Windows 7 64-bit.
Please be patient. These are actual changes to the program, not just a switch that gets flicked on. It needs testing.”
(https://bitcointalk.org/index.php?topic=583449.msg6770093#msg6770093)
[eizh has more info on last miner optimization]
-2023: “Monero marketcap is around $300,000 as of now”
(https://bitcointalk.org/index.php?topic=583449.msg6770365#msg6770365)
-2059: I was skeptical of this conspiracy theory at first but after thinking about the numbers and looking back at the code again, I'm starting to believe it.
These are not deep optimizations, just cleaning up the code to work as intended.
At 100 H/s, with 500k iterations, 70 cycles per L3 memory access, we're now at 3.5 GHz which is reasonably close. So the algorithm is finally memory-bound, as it was originally intended to be. But as delivered by the bytecode developers not even close.
I know this is going to sound like tooting our own horn but this is another example of the kind of dirty tricks you can expect from the 80% premine crowd and the good work being done in the name of the community by the Monero developers.
Assuming they had the reasonable, and not deoptimized, implementation of the algorithm as designed all along (which is likely), the alleged "two year history" of bytecoin was mined on 4-8 PCs. It's really one of the shadiest and sleaziest premines scams yet, though this shouldn't be surprising because in every type of scam, the scams always get sneakier and more deceptive over time (the simple ones no longer work)."
(https://bitcointalk.org/index.php?topic=583449.msg6773168#msg6773168)
[smooth blowing the lid: if miner was so de-optimized, then BCN adoption was even lower than initially thought]
-2123: (https://bitcointalk.org/index.php?topic=583449.msg6781481#msg6781481)
[fluffypony first public post in Monero threads]
-2131: "moneropool.org is up to 2KHs, (average of 26Hs per user). But that's still only 0.3% of the reported network rate of 575Khs.
So either a large botnet is mining, or someone's sitting quietly on a much more efficient miner and raking in MRO."
(https://bitcointalk.org/index.php?topic=583449.msg6782192#msg6782192)
[with pools users start to notice that “avg” users account for a very small % of the network hashrate, either botnets or a super-optimized miner is mining monero]
-2137: “I figure its either:
(https://bitcointalk.org/index.php?topic=583449.msg6782852#msg6782852)
-2192: “New source (0.8.8.1) is up with optimizations in the hashing. Hashrate should go up ~4x or so, but may have CPU architecture dependence. Windows binaries are up as well for both 64-bit and 32-bit."
(https://bitcointalk.org/index.php?topic=583449.msg6788812#msg6788812)
[eizh makes official announce of last miner optimization, it is may 17th]
-2219: (https://bitcointalk.org/index.php?topic=583449.msg6792038#msg6792038)
[wolf0 is part of the monero community for a while, discussing several topics as botnet mining and miner optimizations. Now spots security flaws in the just launched pools]
-2301: "5x optimized miner released, network hashrate decreases by 10% Make your own conclusions. :|"
(https://bitcointalk.org/index.php?topic=583449.msg6806946#msg6806946)
-2323: "Monero is on Poloniex https://poloniex.com/exchange/btc_mro"
(https://bitcointalk.org/index.php?topic=583449.msg6808548#msg6808548)
-2747: "Monero is holding a $500 logo contest on 99designs.com now: https://99designs.com/logo-design/contests/monero-mro-cryptocurrency-logo-design-contest-382486"
(https://bitcointalk.org/index.php?topic=583449.msg6829109#msg6829109)
-2756: “So... ALL Pools have 50KH/s COMBINED.
Yet, network hash is 20x more. Am i the only one who thinks that some people are insta mining with prepared faster miners?”
(https://bitcointalk.org/index.php?topic=583449.msg6829977#msg6829977)
-2757: “Pools aren't stable yet. They are more inefficient than solo mining at the moment. They were just released. 10x optimizations have already been released since launch, I doubt there is much more optimization left.”
(https://bitcointalk.org/index.php?topic=583449.msg6830012#msg6830012)
-2765: “Penalty for too large block size is disastrous in the long run.
Once MRO value increases a lot, block penalties will become more critical of an issue. Pools will fix this issue by placing a limit on number and size of transactions. Transaction fees will go up, because the pools will naturally accept the most profitable transactions. It will become very expensive to send with more than 0 mixin. Anonymity benefits of ring signatures are lost, and the currency becomes unusable for normal transactions.”
(https://bitcointalk.org/index.php?topic=583449.msg6830475#msg6830475)
-2773: "The CryptoNote developers didn't want blocks getting very large without genuine need for it because it permits a malicious attack. So miners out of self-interest would deliberately restrict the size, forcing the network to operate at the edge of the penalty-free size limit but not exceed it. The maximum block size is a moving average so over time it would grow to accommodate organic volume increase and the issue goes away. This system is most broken when volume suddenly spikes."
(https://bitcointalk.org/index.php?topic=583449.msg6830710#msg6830710)
-3035: "We've contributed a massive amount to the infrastructure of the coin so far, enough to get recognition from cryptonote, including optimizing their hashing algorithm by an order of magnitude, creating open source pool software, and pushing several commits correcting issues with the coin that eventually were merged into the ByteCoin master. We also assisted some exchange operators in helping to support the coin.
To say that has no value is a bit silly... We've been working alongside the ByteCoin devs to improve both coins substantially."
(https://bitcointalk.org/index.php?topic=583449.msg6845545#msg6845545)
[tacotime defends the Monero team and community of accusations of just “ripping-off” others hard-work and “steal” their project]
-3044: "image"
(https://bitcointalk.org/index.php?topic=583449.msg6845986#msg6845986)
[Monero added to coinmarketcap may 21st 2014]
-3059: "You have no idea how influential you have been to the success of this coin. You are a great ambassador for MRO and one of the reasons why I chose to mine MRO during the early days (and I still do, but alas no soup for about 5 days now)."
(https://bitcointalk.org/index.php?topic=583449.msg6846509#msg6846509)
[random user thanks smooth CONSTANT presence, and collaboration. It is not all FUD ;)]
-3068: "You are a little too caught up in the mindset of altcoin marketing wars about "unique features" and "the team" behind the latest pump and dump scam.
In fact this coin is really little more than BCN without the premine. "The team" is anyone who contributes code, which includes anyone contributing code to the BCN repository, because that will get merged as well (and vice-versa).
Focus on the technology (by all accounts amazing) and the fact that it was launched in a clean way without 80% of the total world supply of the coin getting hidden away "somewhere." That is the unique proposition here. There also happens to be a very good team behind the coin, but anyone trying too hard to market on the basis of some "special" features, team, or developer is selling you something. Hold on to your wallet."
(https://bitcointalk.org/index.php?topic=583449.msg6846638#msg6846638)
[An answer to those trolls saying Monero has no innovation/unique feature]
-3070: "Personally I found it refreshing that Monero took off WITHOUT a logo or a gui wallet, it means the team wasn't hyping a slick marketing package and is concentrating on the coin/note itself."
(https://bitcointalk.org/index.php?topic=583449.msg6846676#msg6846676)
-3119: “image
[included for the lulz]
-3101: "[…]The main developers are tacotime, smooth, NoodleDoodle. Some needs are being contracted out, including zone117x, LucasJones, and archit for the pool, another person for a Qt GUI, and another person independently looking at the code for bugs."
(https://bitcointalk.org/index.php?topic=583449.msg6848006#msg6848006)
[the initial "core team" so far, eizh post]
-3123: (https://bitcointalk.org/index.php?topic=583449.msg6850085#msg6850085)
[fluffy steps-in with an interesting dense post. Don’t dare to skip it, worthwhile reading]
-3127: (https://bitcointalk.org/index.php?topic=583449.msg6850526#msg6850526)
[fluffy again, worth to read it too, so follow link, don’t be lazy]
-3194: "Hi guys - thanks to lots of hard work we have added AES-NI support to the slow_hash function. If you're using an AES-NI processor you should see a speed-up of about 30%.”
(https://bitcointalk.org/index.php?topic=583449.msg6857197#msg6857197)
[flufflypony is now pretty active in the xmr topic and announces a new optimization to the crippled miner]
-3202: "Whether using pools or not, this coin has a lot of orphaned blocks. When the original fork was done, several of us advised against 60 second blocks, but the warnings were not heeded.
I'm hopeful we can eventually make a change to more sane 2- or 2.5-minute blocks which should drastically reduce orphans, but that will require a hard fork, so not that easy."
(https://bitcointalk.org/index.php?topic=583449.msg6857796#msg6857796)
[smooth takes the opportunity to remember the need of bigger target block]
-3227: “Okay, optimized miner seems to be working: https://bitcointalk.org/index.php?topic=619373”
[wolf0 makes public his open source optimized miner]
-3235: "Smooth, I agree block time needs to go back to 2 minutes or higher. I think this and other changes discussed (https://bitcointalk.org/index.php?topic=597878.msg6701490#msg6701490) should be rolled into a single hard fork and bundled with a beautiful GUI wallet and mining tools."
(https://bitcointalk.org/index.php?topic=583449.msg6861193#msg6861193)
[tail emission, block target and block size are discussed in the next few messages among smooth, johnny and others. If you want to know further about their opinions/reasonings go and read it]
-3268: (https://bitcointalk.org/index.php?topic=583449.msg6862693#msg6862693)
[fluffy dares another user to bet 5 btc that in one year monero will be over dash in market cap. A bet that he would have lost as you can see here https://coinmarketcap.com/historical/20150524/ even excluding the 2M “instamined” coins]
-3283: "Most of the previous "CPU only" coins are really scams and the developers already have GPU miner or know how to write one. There are a very few exceptions, almost certainly including this one.
I don't expect a really dominant GPU miner any time soon, maybe ever. GPUs are just computers though, so it is certainly possible to mine this on a GPU, and there probably will be a some GPU miner, but won't be so much faster as to put small scale CPU miners out of business (probably -- absent some unknown algorithmic flaw).
Everyone focuses on botnets because it has been so long since regular users were able to effectively mine a coin (due to every coin rapidly going high end GPU and ASIC) that the idea that "users" could vastly outnumber "miners" (botnet or otherwise) isn't even on the radar.
The vision here is a wallet that asks you when you want to install: "Do you want to devote some of you CPU power to help secure the network. You will be eligible to receive free coins as a reward (recommended) [check box]." Get millions of users doing that and it will drive down the value of mining to where neither botnets nor professional/industrial miners will bother, and Satoshi's original vision of a true p2p currency will be realized.
That's what cryptonote wants to accomplish with this whole "egalitarian mining" concept. Whether it succeeds I don't know but we should give it a chance. Those cryptonote guys seem pretty smart. They've probably thought this through better than any of us have."
(https://bitcointalk.org/index.php?topic=583449.msg6863720#msg6863720)
[smooth vision of a true p2p currency]
-3318: "I have a screen shot that was PMed to me by someone who paid a lot of money for a lot of servers to mine this coin. He won't be outed by me ever but he does in fact exist. Truth."
(https://bitcointalk.org/index.php?topic=583449.msg6865061#msg6865061)
[smooth somehow implies it is not botnets but an individual or a group of them renting huge cloud instances]
-3442: "I'm happy to report we've successfully cracked Darkcoin's network with our new quantum computers that just arrived from BFL, a mere two weeks after we ordered them."
[fluffy-troll]
-3481: “Their slogan is, "Orphaned Blocks, Bloated Blockchain, that's how we do""
(https://bitcointalk.org/index.php?topic=583449.msg6878244#msg6878244)
[Major FUD troll in the topic. One of the hardest I’ve ever seen]
-3571: "Tacotime wanted the thread name and OP to use the word privacy instead of anonymity, but I made the change for marketing reasons. Other coins do use the word anonymous improperly, so we too have to play the marketing game. Most users will not bother looking at details to see which actually has more privacy; they'll assume anonymity > privacy. In a world with finite population, there's no such thing as anonymity. You're always "1 of N" possible participants.
Zero knowledge gives N -> everyone using the currency, ring signatures give N -> your choice, and CoinJoin gives N -> people who happen to be spending around the same amount of money as you at around the same time. This is actually the critical weakness of CoinJoin: the anonymity set is small and it's fairly susceptible to blockchain analysis. Its main advantage is that you can stick to Bitcoin without hard forking.
Another calculated marketing decision: I made most of the OP about ring signatures. In reality, stealth addressing (i.e. one-time public keys) already provides you with 90% of the privacy you need. Ring signatures are more of a trump card that cannot be broken. But Bitcoin already has manual stealth addressing so the distinguishing technological factor in CryptoNote is the use of ring signatures.
This is why I think having a coin based on CoinJoin is silly: Bitcoin already has some privacy if you care enough. A separate currency needs to go way beyond mediocre privacy improvements and provide true indistinguishably. This is true thanks to ring signatures: you can never break the 1/N probability of guessing correctly. There's no additional circumstantial evidence like with CoinJoin (save for IP addresses, but that's a problem independent of cryptocurrencies)."
(https://bitcointalk.org/index.php?topic=583449.msg6883525#msg6883525)
[Anonymity discussions, specially comparing Monero with Darkcoin and its coinjoin-based solution, keep going on]
-3593: "Transaction fees should be a fixed percentage of the block reward, or at the very least not be controllable by the payer. If payers can optionally pay more then it opens the door for miner discrimination and tx fee bidding wars."
(https://bitcointalk.org/index.php?topic=583449.msg6886770#msg6886770)
[Johnny Mnemonic is a firm defender of fixed fees and tail emission: he see the “fee market” as big danger to the usability of cryptocurrencies]
-3986: (https://bitcointalk.org/index.php?topic=583449.msg6930412#msg6930412)
[partnership with i2p]
-4373: “Way, way faster version of cpuminer: https://bitcointalk.org/index.php?topic=619373”
(https://bitcointalk.org/index.php?topic=583449.msg6993812#msg6993812)
[super-optimized miner is finally leaked to the public. Now the hashrate is 100 times bigger than originally with crippled miner. The next hedge for "cloud farmers" is GPU mining]
-4877: “1. We have a logo! If you use Monero in any of your projects, you can grab a branding pack here. You can also see it in all its glory right here:
logo […] 4. In order to maintain ISO 4217 compliance, we are changing our ticker symbol from MRO to XMR effective immediately."
(https://bitcointalk.org/index.php?topic=583449.msg7098497#msg7098497)
[Jun 2nd 2014]
-5079: “First GPU miner: https://bitcointalk.org/index.php?topic=638915.0”
(https://bitcointalk.org/index.php?topic=583449.msg7130160#msg7130160)
[4th June: Claymore has developed the first CryptoNight open source and publicly available GPU miner]
-5454: "New update to my miner - up to 25% hash increase. Comment and tell me how much of an increase you got from it: https://bitcointalk.org/index.php?topic=632724"
(https://bitcointalk.org/index.php?topic=583449.msg7198061#msg7198061)
[miner optimization is an endless task]
-5464: "I have posted a proposal for fixed subsidy:
https://bitcointalk.org/index.php?topic=597878.msg7202538#msg7202538"
(https://bitcointalk.org/index.php?topic=583449.msg7202776#msg7202776)
[Nice charts and discussion proposed by tacotime, worth reading it]
-5658: "- New seed nodes added. - Electrum-style deterministic wallets have been added to help in the recovery of your wallet should you ever need to. It is enabled by default."
(https://bitcointalk.org/index.php?topic=583449.msg7234475#msg7234475)
[Now you can recover your wallet with a 24 word seed]
-5726: (https://bitcointalk.org/index.php?topic=583449.msg7240623#msg7240623)
[Bitcoin Pizza in monero version: a 2500 XMR picture sale (today worth ~$20k)]
-6905: (https://bitcointalk.org/index.php?topic=583449.msg7386715#msg7386715)
[Monero missives: CryptoNote peer review starts whitepaper reviewed)]
-7328: (https://bitcointalk.org/index.php?topic=583449.msg7438333#msg7438333)
[android monero widget built]
This is a dense digest of the first several thousand messages on the definitive Monero thread.
A lot of things happened in this stressful days and most are recorded here. It can be summarized in this:
  • 28th April: Othe and zone117x assume the GUI wallet and CN pools tasks.
  • 30th April: First NoodleDoodle's miner optimization.
  • 11th May: First Monero exchanger
  • 13th May: Open source pool code is ready.
  • 16th May: First pool mined block.
  • 19th May: Monero in poloniex
  • 20th May: Monero +1100 bitcoin 24h trading volume in Poloniex.
  • 21st May: New official miner optimization x4 speed (accumulated optimization x12-x16). Open source wolf0's CPU miner released.
  • 25th May: partnership with i2p
  • 28th May: The legendary super-optimized miner is leaked. Currently running x90 original speed. Hedge of the "cloud farmers" is over in the cpu mining.
  • 2nd June: Monero at last has a logo. Ticker symbol changes to the definitive XMR (former MRO)
  • 4th June: Claymore's open source GPU miner.
  • 10th June: Monero's "10,000 bitcoin pizza" (2500 XMR paintig). Deterministic seed-based wallets (recover wallet with a 24 word seed)
  • March 2015 – tail emission added to code
  • March 2016 – monero hard forks to 2 min block and doubles block reward
There basically two things in here that can be used to attack Monero:
  • Crippled miner Gave unfair advantage to those brave enough to risk money and time to optimize and mine Monero.
  • Fast curve emission non-bitcoin-like curve as initially advertised and as it was widely accepted as suitable
Though we have to say two things to support current Monero community and devs:
  • The crippled miner was coded either by Bytecoin or CryptoNote, and 100% solved within a month by Monero community
  • The fast curve emission was a TFT miscalculation. He forgot to consider that as he was halving the block target he was unintentionally doubling the emission rate.
submitted by el_hispano to Monero [link] [comments]

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